source: 2010/27/alelaho/Insane Darkness/Content/Content.contentproj @ 1177

Revision 1177, 3.6 KB checked in by alelaho, 13 years ago (diff)

Muokattu hiukan Insane Shadowta

Line 
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
2  <PropertyGroup>
3    <ProjectGuid>1d9bb0d7-d3ab-4886-a16e-be48e514d6b0</ProjectGuid>
4    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
5    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
6    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
7    <OutputType>Library</OutputType>
8    <AppDesignerFolder>Properties</AppDesignerFolder>
9    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
10    <XnaFrameworkVersion>v3.1</XnaFrameworkVersion>
11    <PlatformTarget>x86</PlatformTarget>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13  </PropertyGroup>
14  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
15    <XnaPlatform>Windows</XnaPlatform>
16  </PropertyGroup>
17  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
18    <XnaPlatform>Windows</XnaPlatform>
19  </PropertyGroup>
20  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
21  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
22       Other similar extension points exist, see Microsoft.Common.targets.
23  <Target Name="BeforeBuild">
24  </Target>
25  <Target Name="AfterBuild">
26  </Target>
27  -->
28  <ItemGroup>
29    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
30    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
31    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
32    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
33    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
34    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
35  </ItemGroup>
36  <ItemGroup>
37    <Compile Include="Pelihahmo1 Pohjaväri.png">
38      <Name>Pelihahmo1 Pohjaväri</Name>
39      <Importer>TextureImporter</Importer>
40      <Processor>TextureProcessor</Processor>
41    </Compile>
42  </ItemGroup>
43  <ItemGroup>
44    <Compile Include="Pelihahmo1 PohjaväriFlip_edited-1.png">
45      <Name>Pelihahmo1 PohjaväriFlip_edited-1</Name>
46      <Importer>TextureImporter</Importer>
47      <Processor>TextureProcessor</Processor>
48    </Compile>
49  </ItemGroup>
50  <ItemGroup>
51    <Compile Include="Animaatio2.png">
52      <Name>Animaatio2</Name>
53      <Importer>TextureImporter</Importer>
54      <Processor>TextureProcessor</Processor>
55    </Compile>
56    <Compile Include="Animaatio3.png">
57      <Name>Animaatio3</Name>
58      <Importer>TextureImporter</Importer>
59      <Processor>TextureProcessor</Processor>
60    </Compile>
61  </ItemGroup>
62  <ItemGroup>
63    <Compile Include="Animaatio1.png">
64      <Name>Animaatio1</Name>
65      <Importer>TextureImporter</Importer>
66      <Processor>TextureProcessor</Processor>
67    </Compile>
68  </ItemGroup>
69  <ItemGroup>
70    <Compile Include="NINJA.png">
71      <Name>NINJA</Name>
72      <Importer>TextureImporter</Importer>
73      <Processor>TextureProcessor</Processor>
74    </Compile>
75  </ItemGroup>
76</Project>
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