1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.Widgets; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | public class Peli : PhysicsGame |
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7 | |
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8 | { |
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9 | const int ruudunleveys = 50; |
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10 | const int ruudunkorkeus = 50; |
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11 | |
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12 | Vector NopeusEteen = new Vector(200, 0); |
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13 | |
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14 | PhysicsObject Crossword; |
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15 | PhysicsObject Chandler; |
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16 | |
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17 | PlatformCharacter Max; |
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18 | |
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19 | protected override void Begin() |
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20 | { |
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21 | ClearAll(); |
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22 | //LuoMax(); |
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23 | AsetaOhjaimet(); |
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24 | LuoKentta(); |
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25 | |
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26 | } |
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27 | void LuoKentta() |
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28 | { |
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29 | |
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30 | |
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31 | TileMap ruudut = TileMap.FromFile("Kentta 1.txt"); |
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32 | ruudut ['='] = LuoPalikka; |
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33 | ruudut['C'] = LuoRainbow; |
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34 | ruudut['J'] = LuoCrossword; |
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35 | ruudut['9'] = LuoChandler; |
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36 | ruudut['1'] = LuoMax; |
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37 | ruudut.Insert(ruudunleveys, ruudunkorkeus); |
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38 | |
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39 | Gravity = new Vector(0.0, -800.0); |
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40 | Camera.FollowedObject = Max; |
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41 | } |
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42 | PhysicsObject LuoPalikka() |
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43 | { |
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44 | PhysicsObject Palikka = PhysicsObject.CreateStaticObject(50, 50); |
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45 | Palikka.Color = Color.Brown; |
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46 | return Palikka; |
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47 | } |
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48 | PhysicsObject LuoRainbow() |
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49 | { |
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50 | PhysicsObject Rainbow = PhysicsObject.CreateStaticObject(25, 25); |
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51 | Rainbow.Image = Image.FromFile("Rainbow.png"); |
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52 | return Rainbow; |
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53 | } |
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54 | |
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55 | PhysicsObject LuoMax() |
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56 | { |
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57 | Max = new PlatformCharacter(35,45); |
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58 | Max.Restitution = 0.0; |
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59 | Max.CanRotate = false; |
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60 | Max.Image = Image.FromFile("Max Mechanic.png"); |
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61 | Max.KineticFriction = 0.0; |
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62 | Max.Tag = "Max"; |
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63 | // Add(Max); |
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64 | return Max; |
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65 | } |
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66 | |
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67 | void AsetaOhjaimet() |
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68 | { |
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69 | Keyboard.Listen(Key.A, ButtonState.Down, PelaajaLiikuTaakse, "Liiku Taaksepäin"); |
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70 | Keyboard.Listen(Key.A, ButtonState.Released, PelaajaPysahdy, null); |
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71 | Keyboard.Listen(Key.D, ButtonState.Down, PelaajaLiikuEteenpain, "Liiku Eteenpäin"); |
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72 | Keyboard.Listen(Key.D, ButtonState.Released, PelaajaPysahdy, null); |
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73 | Keyboard.Listen(Key.W, ButtonState.Down, PelaajaHypaa, "Hyppää"); |
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74 | |
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75 | |
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76 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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77 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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78 | } |
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79 | void PelaajaLiikuEteenpain() |
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80 | { |
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81 | Max.Walk(300); |
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82 | Max.Image = Image.FromFile("Max Mechanic.png"); |
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83 | } |
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84 | |
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85 | void PelaajaLiikuTaakse() |
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86 | { |
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87 | Max.Walk (-300); |
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88 | Max.Image = Image.FromFile("max mechanic2.png"); |
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89 | } |
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90 | |
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91 | void PelaajaPysahdy() |
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92 | { |
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93 | Vector nopeus = new Vector(0.0, 0); |
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94 | } |
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95 | |
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96 | void PelaajaHypaa() |
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97 | { |
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98 | Max.Jump(1000); |
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99 | } |
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100 | PhysicsObject LuoCrossword() |
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101 | { |
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102 | Crossword = new PhysicsObject(35.0, 45.0); |
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103 | Crossword.Image = Image.FromFile("Crossword.png"); |
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104 | |
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105 | Timer ajastin = new Timer(); |
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106 | ajastin.Tag = Crossword; |
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107 | ajastin.Interval = 0.1; |
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108 | ajastin.Trigger += Tekoaly; |
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109 | Add (ajastin); |
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110 | ajastin.Start(); |
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111 | return Crossword; |
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112 | } |
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113 | void Tekoaly(Timer sender) |
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114 | { |
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115 | PhysicsObject vihollinen = (PhysicsObject)sender.Tag; |
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116 | double etaisyys = vihollinen.X - Max.X; |
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117 | if (etaisyys < 0) |
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118 | { |
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119 | etaisyys = etaisyys * -1; |
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120 | } |
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121 | if (etaisyys < 200 && voiheittaa && vihollinen.Y > Max.Y) |
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122 | { |
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123 | if (vihollinen.X < Max.X) |
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124 | { |
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125 | vihollinen.Image = LoadImage("Crossword2"); |
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126 | PhysicsObject Ase = LuoPuukko(); |
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127 | Ase.Image = LoadImage("knife1"); |
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128 | Ase.X = vihollinen.X+20; |
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129 | Ase.Y = vihollinen.Y; |
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130 | Ase.Hit(new Vector(500, 0)); |
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131 | Add(Ase); |
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132 | |
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133 | |
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134 | } |
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135 | else |
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136 | { |
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137 | vihollinen.Image = LoadImage("Crossword"); |
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138 | PhysicsObject Ase = LuoPuukko(); |
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139 | Ase.Image = LoadImage("knife1"); |
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140 | Ase.X = vihollinen.X-20; |
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141 | Ase.Y = vihollinen.Y; |
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142 | Ase.Hit(new Vector(-500, 0)); |
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143 | Add(Ase); |
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144 | } |
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145 | voiheittaa = false; |
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146 | Timer.SingleShot(1, saaheittaa); |
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147 | } |
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148 | sender.Start(); |
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149 | } |
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150 | PhysicsObject LuoChandler() |
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151 | { |
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152 | Chandler = new PhysicsObject(20, 45); |
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153 | //Chandler.Image = LoadImage ("Chandler1") |
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154 | return Chandler; |
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155 | } |
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156 | PhysicsObject LuoPuukko() |
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157 | { |
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158 | PhysicsObject Puukko = new PhysicsObject(20.0, 5.0); |
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159 | Puukko.MaximumLifetime = TimeSpan.FromSeconds(1); |
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160 | AddCollisionHandler(Puukko, KasittelePuukonTormays); |
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161 | Puukko.Tag = "p"; |
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162 | return Puukko; |
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163 | } |
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164 | |
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165 | void KasittelePuukonTormays(PhysicsObject puukko, PhysicsObject kohde) |
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166 | { |
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167 | if (kohde.Tag.ToString() == "Max") |
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168 | { |
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169 | Timer.SingleShot(1.5, Begin); |
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170 | Max.Image = LoadImage("Max Mechanic D"); |
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171 | ClearControls(); |
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172 | } |
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173 | |
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174 | } |
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175 | bool voiheittaa = true; |
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176 | |
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177 | void saaheittaa() |
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178 | { |
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179 | voiheittaa = true; |
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180 | } |
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181 | } |
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