1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.Widgets; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | public class Peli : PhysicsGame |
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7 | |
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8 | { |
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9 | const int ruudunleveys = 50; |
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10 | const int ruudunkorkeus = 50; |
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11 | |
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12 | Vector NopeusEteen = new Vector(200, 0); |
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13 | |
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14 | PlatformCharacter Chandler; |
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15 | |
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16 | protected override void Begin() |
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17 | { |
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18 | LuoChandler(); |
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19 | AsetaOhjaimet(); |
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20 | LuoKentta(); |
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21 | |
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22 | } |
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23 | void LuoKentta() |
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24 | { |
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25 | Camera.FollowedObject = Chandler; |
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26 | |
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27 | TileMap ruudut = TileMap.FromFile("Kentta1.txt"); |
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28 | ruudut ['='] = LuoPalikka; |
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29 | ruudut['C'] = LuoRainbow; |
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30 | ruudut.Insert(ruudunleveys, ruudunkorkeus); |
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31 | |
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32 | Gravity = new Vector(0.0, -800.0); |
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33 | |
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34 | } |
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35 | PhysicsObject LuoPalikka() |
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36 | { |
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37 | PhysicsObject Palikka = PhysicsObject.CreateStaticObject(50, 50); |
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38 | Palikka.Color = Color.Brown; |
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39 | return Palikka; |
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40 | } |
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41 | PhysicsObject LuoRainbow() |
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42 | { |
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43 | PhysicsObject Rainbow = PhysicsObject.CreateStaticObject(25, 25); |
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44 | Rainbow.Image = Image.FromFile (" |
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45 | return Rainbow; |
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46 | } |
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47 | |
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48 | void LuoChandler() |
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49 | { |
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50 | Chandler = new PlatformCharacter(20,45); |
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51 | Chandler.Restitution = 0.0; |
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52 | Chandler.CanRotate = false; |
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53 | Chandler.X = -450; |
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54 | Chandler.Y = -365; |
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55 | Chandler.KineticFriction = 0.0; |
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56 | Add (Chandler); |
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57 | return; |
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58 | } |
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59 | |
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60 | void AsetaOhjaimet() |
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61 | { |
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62 | Keyboard.Listen(Key.A, ButtonState.Down, PelaajaLiikuTaakse, "Liiku Taaksepäin"); |
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63 | Keyboard.Listen(Key.A, ButtonState.Released, PelaajaPysahdy, null); |
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64 | Keyboard.Listen(Key.D, ButtonState.Down, PelaajaLiikuEteenpain, "Liiku Eteenpäin"); |
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65 | Keyboard.Listen(Key.D, ButtonState.Released, PelaajaPysahdy, null); |
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66 | Keyboard.Listen(Key.W, ButtonState.Down, PelaajaHypaa, "Hyppää"); |
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67 | |
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68 | |
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69 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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70 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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71 | } |
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72 | void PelaajaLiikuEteenpain() |
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73 | { |
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74 | Chandler.Walk(200); |
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75 | } |
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76 | |
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77 | void PelaajaLiikuTaakse() |
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78 | { |
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79 | Chandler.Walk (-200); |
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80 | } |
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81 | |
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82 | void PelaajaPysahdy() |
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83 | { |
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84 | Vector nopeus = new Vector(0.0, 0); |
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85 | } |
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86 | |
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87 | void PelaajaHypaa() |
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88 | { |
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89 | Chandler.Jump(1000); |
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90 | } |
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91 | } |
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