1 | using System; // Tämän tarpeellisuus pitäisi olla itsestäänselvyys |
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2 | using Jypeli; // Jypeli |
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3 | using Jypeli.ScreenObjects; // Jypeli.ScreenObjects |
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4 | using Jypeli.Assets; // Jypeli.Assets |
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5 | using System.Collections.Generic; // Jypelin tutoriaali |
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6 | using System.IO; // Streamreader vaatii tämän |
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7 | using System.Windows.Forms; // jotta voin näyttää msgboxeja |
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8 | using ALTKTechs; // Avaruuslaatikon moottorikomponentit |
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9 | using ALTKUnits; |
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10 | using ALTKCiv; |
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11 | using ALTKPromotions; |
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12 | using ALTKDiff; |
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13 | using ALTKAIBehaviour; |
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14 | using BaseRules; // Avaruuslaatikon sääntötiedosto, helpottaa modien tekemistä |
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15 | |
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16 | namespace ALTKTileEngine |
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17 | { |
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18 | public class Peli : Game |
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19 | { |
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20 | bool gamestarted = false; |
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21 | int currDiffLevel; // jotta tätä voidaan käyttää missä tahansa |
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22 | |
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23 | int[,] TerrainMap; // perusmaastokartta |
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24 | int[,] DTerrainMap; // erikoismaastokartta |
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25 | int[,] OwnershipMap; // ruudukon omistuskartta (kenen pelaajan hallinnassa on mikäkin ruutu) |
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26 | |
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27 | string Textpath; |
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28 | string OwnershipColorPath; |
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29 | |
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30 | int AmountofPlayers; |
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31 | |
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32 | // !!!!!!!!!!!!!!!!!!!!!!!!!!! |
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33 | // Pitänee tehdä vielä yksi ALTKSUnit-namespace ALTKCoreen. |
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34 | // Tämä sisältäisi tiedot yksiköiden omistajasta, yksikön perusyksiköstä ym. sekä myös karttakoordinaatit |
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35 | // (karttakoordinaatit säilyttää myös UnitMap, josta on helppo tarkastaa esim. liikuttaessa yksiköitä, onko ruudussa jo esim. vihollisyksiköitä. |
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36 | |
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37 | int kartanLeveys; |
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38 | int kartanKorkeus; |
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39 | |
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40 | // perusmaastotyypit |
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41 | const int Aavikko = 2, Tundra = 3, Vuoristo = 1, Lehtimetsa = 0; |
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42 | |
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43 | // erikoismaastotyypit |
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44 | const int Havumetsa = 2, Tyhja = 0, Kuusimetsa = 3; |
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45 | |
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46 | // Pelissä on kaksi eri tasoa, toisella perusmaasto ja toisella tarkempaa tietoa (esim. onko ruutu metsää ym.) |
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47 | GameObject[,] tile; |
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48 | GameObject[,] DTile; |
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49 | GameObject[,] TileOwnership; |
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50 | //Vector tileVector; |
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51 | |
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52 | Vector CamSpeedEast = new Vector(20.0, .0); |
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53 | Vector CamSpeedWest = new Vector(-20.0, .0); |
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54 | Vector CamSpeedNorth = new Vector(.0, 20.0); |
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55 | Vector CamSpeedSouth = new Vector(.0, -20.0); |
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56 | |
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57 | // Käytän ennemmin enemmän muistia kuin prosessoria, joten lasken nämä jo täällä |
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58 | int MouseScreenWidth; |
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59 | int MouseScreenHeight; |
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60 | int NegMouseScreenWidth; |
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61 | int NegMouseScreenHeight; |
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62 | protected override void Begin() |
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63 | { |
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64 | //SetWindowSize(true); |
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65 | Textpath = Application.StartupPath + "\\Content\\Textures\\"; |
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66 | OwnershipColorPath = Textpath + "Ownership\\"; |
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67 | InitRules(); |
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68 | InitStartMenu(); |
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69 | //InitControls(); |
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70 | //InitMap(); |
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71 | } |
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72 | void InitStartMenu() |
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73 | { |
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74 | Mouse.Enabled = true; |
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75 | Mouse.IsCursorVisible = true; |
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76 | |
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77 | GameObject TrainingButton = new GameObject(250, 30, Shapes.Rectangle); |
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78 | GameObject EasyButton = new GameObject(250, 30, Shapes.Rectangle); |
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79 | GameObject NormalButton = new GameObject(250, 30, Shapes.Rectangle); |
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80 | GameObject HardButton = new GameObject(250, 30, Shapes.Rectangle); |
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81 | GameObject VHardButton = new GameObject(250, 30, Shapes.Rectangle); |
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82 | GameObject NightmareButton = new GameObject(250, 30, Shapes.Rectangle); |
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83 | GameObject InsanityButton = new GameObject(250, 30, Shapes.Rectangle); |
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84 | |
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85 | for (int a = 0; a <= 6; a++) |
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86 | { |
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87 | if (a == 0) { SetDiffButton(TrainingButton, 0); } |
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88 | if (a == 1) { SetDiffButton(EasyButton, 1); } |
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89 | if (a == 2) { SetDiffButton(NormalButton, 2); } |
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90 | if (a == 3) { SetDiffButton(HardButton, 3); } |
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91 | if (a == 4) { SetDiffButton(VHardButton, 4); } |
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92 | if (a == 5) { SetDiffButton(NightmareButton, 5); } |
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93 | if (a == 6) { SetDiffButton(InsanityButton, 6); } |
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94 | } |
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95 | Mouse.ListenOn(TrainingButton, MouseButton.Left, Jypeli.ButtonState.Down, SelectDifficulty, "", 0); |
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96 | Mouse.ListenOn(EasyButton, MouseButton.Left, Jypeli.ButtonState.Down, SelectDifficulty, "", 1); |
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97 | Mouse.ListenOn(NormalButton, MouseButton.Left, Jypeli.ButtonState.Down, SelectDifficulty, "", 2); |
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98 | Mouse.ListenOn(HardButton, MouseButton.Left, Jypeli.ButtonState.Down, SelectDifficulty, "", 3); |
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99 | Mouse.ListenOn(VHardButton, MouseButton.Left, Jypeli.ButtonState.Down, SelectDifficulty, "", 4); |
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100 | Mouse.ListenOn(NightmareButton, MouseButton.Left, Jypeli.ButtonState.Down, SelectDifficulty, "", 5); |
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101 | Mouse.ListenOn(InsanityButton, MouseButton.Left, Jypeli.ButtonState.Down, SelectDifficulty, "", 6); |
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102 | } |
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103 | |
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104 | void SetDiffButton(GameObject diffbutton, int difflevel) |
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105 | { |
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106 | diffbutton.X = -250; |
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107 | diffbutton.Y = ((difflevel * -50) + 400); |
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108 | if (difflevel == 0) { diffbutton.Image = LoadImage(Textpath + "training"); } |
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109 | else if (difflevel == 1) { diffbutton.Image = LoadImage(Textpath + "easy"); } |
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110 | else if (difflevel == 2) { diffbutton.Image = LoadImage(Textpath + "normal"); } |
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111 | else if (difflevel == 3) { diffbutton.Image = LoadImage(Textpath + "hard"); } |
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112 | else if (difflevel == 4) { diffbutton.Image = LoadImage(Textpath + "vhard"); } |
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113 | else if (difflevel == 5) { diffbutton.Image = LoadImage(Textpath + "nightmare"); } |
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114 | else if (difflevel == 6) { diffbutton.Image = LoadImage(Textpath + "insanity"); } |
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115 | Add(diffbutton); |
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116 | //return diffbutton; |
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117 | } |
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118 | |
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119 | void SelectDifficulty(int difflevel) |
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120 | { |
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121 | ClearAll(); |
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122 | currDiffLevel = new int(); |
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123 | currDiffLevel = difflevel; |
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124 | InitControls(); |
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125 | InitMap(); |
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126 | gamestarted = true; |
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127 | } |
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128 | |
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129 | # region Kartan luominen |
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130 | |
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131 | void InitMap() |
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132 | { |
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133 | AmountofPlayers = new int(); |
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134 | Int32 i; |
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135 | Int32 j; |
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136 | string mLine; |
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137 | TextReader bReader; |
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138 | bReader = new StreamReader("Content\\Maps\\1\\base.txt"); |
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139 | //try |
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140 | //{ |
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141 | |
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142 | // Yleensä kartan kaksi ensimmäistä riviä ovat kommentteja |
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143 | bReader.ReadLine(); |
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144 | bReader.ReadLine(); |
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145 | |
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146 | kartanLeveys = Convert.ToInt32(bReader.ReadLine().Substring(9, 2)); |
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147 | kartanKorkeus = Convert.ToInt32(bReader.ReadLine().Substring(10, 2)); |
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148 | |
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149 | Int32 mapWidthJ = (kartanLeveys * 48) / 2; |
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150 | Int32 mapHeightJ = (kartanKorkeus * 48) / 2; |
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151 | |
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152 | bReader.ReadLine(); |
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153 | // Ladataan TerrainMapit muistiin myöhempää käyttöä varten |
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154 | |
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155 | TerrainMap = new int[kartanKorkeus, kartanLeveys]; |
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156 | DTerrainMap = new int[kartanKorkeus, kartanLeveys]; |
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157 | OwnershipMap = new int[kartanKorkeus, kartanLeveys]; |
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158 | InitTerrain(0); |
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159 | InitTerrain(1); |
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160 | InitTerrain(2); |
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161 | |
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162 | tile = new GameObject[kartanKorkeus, kartanLeveys]; |
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163 | DTile = new GameObject[kartanKorkeus, kartanLeveys]; |
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164 | TileOwnership = new GameObject[kartanKorkeus, kartanLeveys]; |
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165 | InitTerrainGraphics(0); |
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166 | InitTerrainGraphics(1); |
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167 | InitTerrainGraphics(2); |
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168 | |
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169 | // Koodi käännetty RGE:n VB.netistä |
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170 | // Asettaa ja piirtää pohjamaaston |
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171 | |
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172 | for (i = 0; i <= (kartanKorkeus - 1); i++) |
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173 | { |
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174 | mLine = bReader.ReadLine(); |
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175 | for (j = 0; j <= (kartanLeveys - 1); j++) |
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176 | { |
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177 | // MessageBox.Show(mLine + " " + j + " " + i); |
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178 | tile[i, j].Shape = Shapes.Rectangle; |
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179 | tile[i, j].X = (j * 48) - mapWidthJ; |
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180 | tile[i, j].Y = (i * 48) - mapHeightJ; |
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181 | TerrainMap[i, j] = getTerrainType(mLine.Substring(j, 1), 0, i, j); |
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182 | tile[i, j].Image = LoadImage(getTexture_fromTerrainType(TerrainMap[i, j], 0, i, j)); |
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183 | Add(tile[i, j]); |
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184 | // MessageBox.Show(Convert.ToString(TerrainMap[i, j])); |
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185 | } |
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186 | } |
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187 | |
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188 | // Luetaan karttatiedoston rivivälit |
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189 | bReader.ReadLine(); |
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190 | bReader.ReadLine(); |
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191 | |
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192 | // Rami 16. 6. 2010: Omistuskartta pitää sittenkin säätää ennen erikoismaastoa, sillä |
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193 | // kaupungit ja omistusrinki piirretään erikoismaaston asettamiskoodin kutsusta |
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194 | for (i = 0; i <= (kartanKorkeus - 1); i++) |
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195 | { |
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196 | for (j = 0; j <= (kartanLeveys - 1); j++) |
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197 | { |
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198 | // MessageBox.Show(mLine + " " + j + " " + i); |
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199 | TileOwnership[i, j].Shape = Shapes.Rectangle; |
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200 | TileOwnership[i, j].X = (j * 48) - mapWidthJ; |
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201 | TileOwnership[i, j].Y = (i * 48) - mapHeightJ; |
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202 | //TileOwnership[i, j].Image = LoadImage(Textpath + "nothing"); poistettu optimisoinnin takia |
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203 | //Add(TileOwnership[i, j]); eihän näitä tarvitse vielä lisätä, optimisointia |
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204 | //MessageBox.Show(TileOwnership[i, j].X + "x" + TileOwnership[i, j].Y + " " + DTile[i, j].X + "x" + DTile[i, j].Y + " Params: " + i + " " + j); |
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205 | // MessageBox.Show(Convert.ToString(TerrainMap[i, j])); |
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206 | } |
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207 | } |
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208 | |
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209 | // Asettaa ja piirtää erikoismaaston |
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210 | |
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211 | for (i = 0; i <= (kartanKorkeus - 1); i++) |
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212 | { |
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213 | mLine = bReader.ReadLine(); |
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214 | for (j = 0; j <= (kartanLeveys - 1); j++) |
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215 | { |
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216 | // MessageBox.Show(mLine + " " + j + " " + i); |
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217 | DTile[i, j].Shape = Shapes.Rectangle; |
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218 | DTile[i, j].X = (j * 48) - mapWidthJ; |
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219 | DTile[i, j].Y = (i * 48) - mapHeightJ; |
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220 | DTerrainMap[i, j] = getTerrainType(mLine.Substring(j, 1), 1, i, j); |
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221 | DTile[i, j].Image = LoadImage(getTexture_fromTerrainType(DTerrainMap[i, j], 1, i, j)); |
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222 | Add(DTile[i, j]); |
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223 | if (getTexture_fromTerrainType(DTerrainMap[i, j], 1, i, j).Contains("city")) |
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224 | { |
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225 | DrawOwnership(i, j); |
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226 | } |
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227 | //MessageBox.Show(DTile[i, j].X + "x" + DTile[i, j].Y); |
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228 | // MessageBox.Show(Convert.ToString(TerrainMap[i, j])); |
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229 | } |
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230 | } |
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231 | //catch |
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232 | //{ |
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233 | // MessageBox.Show("Map error!"); |
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234 | // bReader.Close(); |
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235 | // Exit(); |
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236 | //} |
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237 | bReader.Close(); |
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238 | //for (int playernumber = 0; playernumber <= 30; playernumber++) |
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239 | //{ |
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240 | // Rules.pCivs[playernumber].Color = setAIOwnershipColor(playernumber); |
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241 | //} |
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242 | Rules.pCivs[0].HumanPlayer = true; |
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243 | Rules.pCivs[0].Color = "red"; |
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244 | Level.BackgroundColor = Color.Black; |
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245 | } |
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246 | |
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247 | private void InitTerrain(int tlayer) |
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248 | { |
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249 | for (int a = 0; a <= (kartanKorkeus - 1); a++) |
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250 | { |
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251 | for (int b = 0; b <= (kartanLeveys - 1); b++) |
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252 | { |
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253 | GetTerrainLayer(tlayer)[a, b] = new int(); |
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254 | } |
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255 | } |
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256 | } |
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257 | |
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258 | int[,] GetTerrainLayer(int tlayer) |
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259 | { |
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260 | if (tlayer == 0) { return TerrainMap; } |
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261 | if (tlayer == 1) { return DTerrainMap; } |
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262 | if (tlayer == 2) { return OwnershipMap; } |
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263 | return TerrainMap; |
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264 | } |
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265 | |
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266 | private void InitTerrainGraphics(int tlayer) |
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267 | { |
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268 | for (int a = 0; a <= (kartanKorkeus - 1); a++) |
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269 | { |
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270 | for (int b = 0; b <= (kartanLeveys - 1); b++) |
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271 | { |
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272 | GetGraphicsLayer(tlayer)[a, b] = new PhysicsObject(48.0, 48.0); |
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273 | } |
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274 | } |
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275 | } |
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276 | |
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277 | GameObject[,] GetGraphicsLayer(int tlayer) |
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278 | { |
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279 | if (tlayer == 0) {return tile; } |
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280 | if (tlayer == 1) {return DTile; } |
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281 | if (tlayer == 2) { return TileOwnership; } |
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282 | return tile; |
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283 | } |
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284 | |
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285 | int getTerrainType(string ch, int terrainlayer, int i, int j) |
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286 | { |
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287 | if (terrainlayer == 0) |
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288 | { |
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289 | /*/ Maastotyypit |
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290 | * 0 = lehtimetsää |
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291 | * 1 = vuoristoa |
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292 | * 2 = aavikkoa |
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293 | * 3 = tundraa |
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294 | /*/ |
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295 | if (ch == " ") { return Lehtimetsa; } |
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296 | if (ch == "V") { return Vuoristo; } |
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297 | if (ch == "A") { return Aavikko; } |
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298 | if (ch == "T") { return Tundra; } |
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299 | } |
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300 | else if (terrainlayer == 1) |
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301 | { |
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302 | /*/ Erikoismaastotyypit |
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303 | * 0 = ei mitään |
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304 | * 1 = vuoristoa |
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305 | * 2 = metsää |
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306 | /*/ |
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307 | if (ch == " ") { return Tyhja; } |
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308 | if (ch == "M") { return Havumetsa; } |
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309 | if (ch == "V") { return Vuoristo; } |
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310 | if (ch == "K") { return Kuusimetsa; } |
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311 | try |
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312 | { |
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313 | //MessageBox.Show(TileOwnership[i, j].X + "x" + TileOwnership[i, j].Y + " " + DTile[i, j].X + "x" + DTile[i, j].Y + " Params: " + i + " " + j); |
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314 | int Playerstartloc; |
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315 | Playerstartloc = Convert.ToInt32(ch); |
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316 | AmountofPlayers = AmountofPlayers + 1; |
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317 | AddStartingCity(Playerstartloc, i, j); |
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318 | return (Playerstartloc + 10); |
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319 | } |
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320 | catch |
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321 | { |
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322 | } |
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323 | return Tyhja; |
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324 | } |
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325 | return 0; |
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326 | } |
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327 | |
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328 | private void DrawOwnership(int i, int j) |
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329 | { |
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330 | TileOwnership[i, j].Image = LoadImage(OwnershipColorPath + Rules.pCivs[OwnershipMap[i, j]].Color); |
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331 | Add(TileOwnership[i, j]); |
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332 | //MessageBox.Show(TileOwnership[i, j].X + "x" + TileOwnership[i, j].Y + " " + DTile[i, j].X + "x" + DTile[i, j].Y + " Params: " + i + " " + j); |
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333 | } |
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334 | |
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335 | private void AddStartingCity(int playernumber, int i, int j) |
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336 | { |
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337 | //MessageBox.Show(TileOwnership[i, j].X + "x" + TileOwnership[i, j].Y + " " + DTile[i, j].X + "x" + DTile[i, j].Y + " Params: " + i + " " + j); |
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338 | Rules.pCivs[playernumber].Production = Rules.pCivs[playernumber].Production + 10; |
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339 | Rules.pCivs[playernumber].NumberofCities = Rules.pCivs[playernumber].NumberofCities + 1; |
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340 | Rules.pCivs[playernumber].CityCoords[Rules.pCivs[playernumber].NumberofCities, 0] = i; |
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341 | Rules.pCivs[playernumber].CityCoords[Rules.pCivs[playernumber].NumberofCities, 1] = j; |
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342 | if (Rules.pCivs[playernumber].HumanPlayer == false) |
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343 | { |
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344 | Rules.pCivs[playernumber].Color = setAIOwnershipColor(playernumber); |
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345 | Rules.pCivs[playernumber].Enabled = true; |
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346 | } |
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347 | OwnershipMap[i, j] = playernumber; |
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348 | // 16. 6. 2010: Kutsutaanpa DrawOwnership sittenkin vasta kaupungin piirtämisen jälkeen (ks. InitMap ja DTilen asettaminen) |
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349 | //DrawOwnership(i, j); |
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350 | |
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351 | //DTile[i, j].Image = LoadImage("\\Content\\Textures\\cityancient"); |
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352 | } |
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353 | |
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354 | public string setAIOwnershipColor(int playernumber) |
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355 | { |
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356 | int c; |
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357 | int b; |
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358 | bool ColorInUse = false; |
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359 | for (b = 0; b <= 20; b++) |
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360 | { |
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361 | ColorInUse = false; |
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362 | for (c = 0; c <= 30; c++) |
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363 | { |
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364 | if (Rules.pCivs[c].Color == getOwnershipColor_fromInt(b)) |
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365 | { |
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366 | ColorInUse = true; |
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367 | } |
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368 | } |
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369 | if (ColorInUse == false) |
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370 | { |
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371 | return getOwnershipColor_fromInt(b); |
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372 | } |
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373 | } |
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374 | return getOwnershipColor_fromInt(0); |
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375 | } |
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376 | |
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377 | public string getOwnershipColor_fromInt(Int32 color) |
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378 | { |
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379 | if (color == 0) { return "aqua"; } |
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380 | if (color == 1) { return "beige"; } |
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381 | if (color == 2) { return "limegreen"; } |
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382 | if (color == 3) { return "orange"; } |
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383 | if (color == 4) { return "black"; } |
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384 | if (color == 5) { return "red"; } |
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385 | if (color == 6) { return "rustred"; } |
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386 | if (color == 7) { return "yellow"; } |
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387 | if (color == 8) { return "blue"; } |
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388 | if (color == 9) { return "darkblue"; } |
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389 | if (color == 10) { return "darkgreen"; } |
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390 | if (color == 11) { return "lightblue"; } |
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391 | if (color == 12) { return "purple"; } |
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392 | if (color == 13) { return "darkpurple"; } |
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393 | if (color == 14) { return "lightpurple"; } |
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394 | if (color == 15) { return "gold"; } |
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395 | if (color == 16) { return "silver"; } |
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396 | if (color == 17) { return "pink"; } |
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397 | if (color == 18) { return "teal"; } |
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398 | if (color == 19) { return "greenyellow"; } |
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399 | if (color == 20) { return "darkorange"; } |
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400 | if (color == 21) { return "white"; } |
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401 | if (color == 22) { return "darkgray"; } |
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402 | return "aqua"; |
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403 | } |
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404 | |
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405 | string getTexture_fromTerrainType(int terraintype, int terrainlayer, int i, int j) |
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406 | { |
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407 | if (terrainlayer == 0) |
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408 | { |
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409 | if (terraintype == Lehtimetsa) { return Application.StartupPath + "\\Content\\Textures\\grassland"; } |
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410 | if (terraintype == Vuoristo) { return Application.StartupPath + "\\Content\\Textures\\mountain"; } |
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411 | if (terraintype == Aavikko) { return Application.StartupPath + "\\Content\\Textures\\desert"; } |
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412 | if (terraintype == Tundra) { return Application.StartupPath + "\\Content\\Textures\\tundra"; } |
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413 | } |
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414 | else if (terrainlayer == 1) |
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415 | { |
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416 | if (terraintype == Tyhja) { return Application.StartupPath + "\\Content\\Textures\\nothing"; } |
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417 | if (terraintype == Vuoristo) { return Application.StartupPath + "\\Content\\Textures\\mountain"; } |
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418 | if (terraintype == Havumetsa) { return Application.StartupPath + "\\Content\\Textures\\forest"; } |
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419 | if (terraintype == Kuusimetsa) { return Application.StartupPath + "\\Content\\Textures\\spruceforest"; } |
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420 | // Jos terraintype on 10 tai enemmän, ruudussa on pelaajan kaupunki (ks. getTerrainType) |
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421 | if (terraintype >= 10) |
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422 | { |
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423 | if (TerrainMap[i, j] == Tundra) |
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424 | { |
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425 | return Application.StartupPath + "\\Content\\Textures\\cityancientTundra"; |
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426 | //DrawOwnership(i, j); |
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427 | } |
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428 | else |
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429 | { |
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430 | return Application.StartupPath + "\\Content\\Textures\\cityancient"; |
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431 | } |
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432 | } |
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433 | return Application.StartupPath + "\\Content\\Textures\\nothing"; |
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434 | } |
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435 | return Application.StartupPath + "\\Content\\Textures\\grassland.jpg"; |
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436 | } |
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437 | # endregion |
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438 | |
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439 | private void InitRules() |
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440 | { |
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441 | // Käytetään valmiiksi tehtyjä DLL-tiedostoja |
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442 | BaseRules.Rules.InitTechs(); |
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443 | BaseRules.Rules.InitUnits(); |
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444 | BaseRules.Rules.InitDifficulty(); |
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445 | BaseRules.Rules.InitCivs(); |
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446 | } |
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447 | |
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448 | protected override void Update(Time time) |
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449 | { |
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450 | base.Update(time); |
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451 | // Mouse.PositionOnScreen voisi olla vain positiivinen, eikä ruudun pitäisi jakautua keskeltä kahtia |
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452 | // negatiivisiin ja positiivisiin kokonaislukuihin |
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453 | if (Mouse.PositionOnScreen.X > MouseScreenWidth) { MoveCamera(0); } |
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454 | else if (Mouse.PositionOnScreen.X < NegMouseScreenWidth) { MoveCamera(2); } |
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455 | else if (Mouse.PositionOnScreen.Y > MouseScreenHeight) { MoveCamera(1); } |
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456 | else if (Mouse.PositionOnScreen.Y < NegMouseScreenHeight) { MoveCamera(3); } |
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457 | } |
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458 | |
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459 | private void InitControls() |
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460 | { |
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461 | Keyboard.Listen(Key.Right, Jypeli.ButtonState.Down, MoveCamera, null, 0); |
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462 | Keyboard.Listen(Key.Left, Jypeli.ButtonState.Down, MoveCamera, null, 2); |
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463 | Keyboard.Listen(Key.Up, Jypeli.ButtonState.Down, MoveCamera, null, 1); |
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464 | Keyboard.Listen(Key.Down, Jypeli.ButtonState.Down, MoveCamera, null, 3); |
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465 | Keyboard.Listen(Key.Tab, Jypeli.ButtonState.Down, ActivateDebug, null, 0); |
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466 | |
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467 | MouseScreenWidth = new int(); |
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468 | MouseScreenWidth = Convert.ToInt32(Peli.Screen.Width / 2) - 5; |
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469 | MouseScreenHeight = new int(); |
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470 | MouseScreenHeight = Convert.ToInt32(Peli.Screen.Height / 2) - 5; |
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471 | NegMouseScreenWidth = new int(); |
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472 | NegMouseScreenWidth = Convert.ToInt32(Peli.Screen.Width / -2) + 5; |
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473 | NegMouseScreenHeight = new int(); |
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474 | NegMouseScreenHeight = Convert.ToInt32(Peli.Screen.Height / -2) + 20; |
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475 | } |
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476 | |
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477 | private void ActivateDebug(int asd) |
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478 | { |
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479 | //Add(MessageDisplay); |
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480 | MessageDisplay.Add("DEBUG MODE ACTIVATED"); |
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481 | Keyboard.Listen(Key.A, Jypeli.ButtonState.Down, ShowColors, null); |
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482 | } |
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483 | |
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484 | private void ShowColors() |
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485 | { |
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486 | for (int a = 0; a <= (AmountofPlayers - 1); a++) |
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487 | { |
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488 | MessageDisplay.Add("Pelaaja: " + a + "; " + Rules.pCivs[a].Color); |
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489 | } |
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490 | } |
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491 | |
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492 | private void Mouse_Move() |
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493 | { |
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494 | // MessageBox.Show(Mouse.PositionOnScreen.X); |
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495 | } |
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496 | |
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497 | private void MoveCamera(Int32 dir) |
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498 | { |
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499 | if (gamestarted == false) { return; } |
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500 | if ((dir == 0) && (Camera.Position.X < (tile[kartanKorkeus - 1, kartanLeveys - 1].X) - (Peli.Screen.Width / 2))) |
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501 | { |
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502 | Camera.Move(CamSpeedEast); |
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503 | } |
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504 | if ((dir == 1) && (Camera.Position.Y < (tile[kartanKorkeus - 1, kartanLeveys - 1].Y) - ((Peli.Screen.Height / 2) - 12))) |
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505 | { |
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506 | Camera.Move(CamSpeedNorth); |
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507 | } |
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508 | if ((dir == 2) && (Camera.Position.X > (tile[0, 0].X) + (Peli.Screen.Width / 2))) |
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509 | { |
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510 | Camera.Move(CamSpeedWest); |
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511 | } |
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512 | if ((dir == 3) && (Camera.Position.Y > (tile[0, 0].Y) + (Peli.Screen.Height / 2))) |
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513 | { |
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514 | Camera.Move(CamSpeedSouth); |
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515 | } |
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516 | } |
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517 | } |
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518 | } |
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