1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | public class Peli : PhysicsGame |
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7 | { |
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8 | PlatformCharacter Player1; |
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9 | PlatformCharacter Player2; |
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10 | IntMeter LifeP1; |
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11 | IntMeter LifeP2; |
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12 | ValueDisplay LifeMeterP1; |
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13 | ValueDisplay LifeMeterP2; |
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14 | |
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15 | const double Speed = 200; |
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16 | const double JumpStr = 2000; |
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17 | const int TileWidth = 50; |
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18 | const int TileHeight = 50; |
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19 | |
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20 | Vector RespawnCoord; |
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21 | |
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22 | protected override void Begin() |
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23 | { |
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24 | SetWindowSize(1024, 720, false); |
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25 | |
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26 | LifeP1 = new IntMeter( 3 ); // Pelaajan 1 osumat |
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27 | LifeP2 = new IntMeter( 3 ); // Pelaajan 2 osumat |
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28 | LifeMeterP1 = new ValueDisplay(); |
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29 | LifeMeterP2 = new ValueDisplay(); |
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30 | LifeMeterP1.X = Screen.Left + 100; |
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31 | LifeMeterP1.Y = Screen.Top - 100; |
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32 | LifeMeterP2.X = Screen.Right - 500; |
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33 | LifeMeterP2.Y = Screen.Top - 100; |
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34 | LifeMeterP1.BindTo(LifeP1); |
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35 | LifeMeterP2.BindTo(LifeP2); |
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36 | |
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37 | StartCoop(); |
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38 | } |
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39 | |
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40 | void ShowMenu() |
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41 | { |
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42 | |
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43 | } |
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44 | |
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45 | |
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46 | |
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47 | void StartGame() |
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48 | { |
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49 | Gravity = new Vector(0, -1000); |
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50 | CreateLevel(); |
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51 | CreatePlayer(); |
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52 | Camera.Follow(Player1); |
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53 | |
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54 | Controls(); |
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55 | } |
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56 | |
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57 | void StartCoop() |
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58 | { |
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59 | MediaPlayer.Play("Split In Synapse"); |
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60 | Gravity = new Vector(0, -1000); |
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61 | CreateLevel(); |
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62 | Add(LifeMeterP1); |
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63 | Add(LifeMeterP2); |
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64 | Camera.Follow(Player1); |
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65 | |
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66 | Controls(); |
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67 | } |
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68 | |
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69 | |
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70 | |
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71 | PlatformCharacter CreatePlayer() |
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72 | { |
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73 | PlatformCharacter Player = new PlatformCharacter(40, 60); |
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74 | Player.Mass = 4.0; |
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75 | Add(Player); |
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76 | Player.Color = Color.Black; |
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77 | Player.KineticFriction = 0; |
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78 | Player.StaticFriction = 0; |
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79 | Player.LinearDamping = 1; |
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80 | LaserGun Weapon = new LaserGun( 20, 5 ); |
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81 | PhysicsObject WProjectile = Weapon.Shoot(); |
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82 | //Weapon.AttackSound = null; |
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83 | Weapon.IsVisible=false; |
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84 | Weapon.TimeBetweenUse = new TimeSpan(0,0,0,0,200); |
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85 | |
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86 | Player.Weapon = Weapon; |
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87 | return Player; |
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88 | |
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89 | } |
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90 | |
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91 | PhysicsObject CreateEnemy() |
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92 | { |
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93 | PhysicsObject Enemy = new PhysicsObject(40, 65); |
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94 | Enemy.Mass = 3.0; |
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95 | Enemy.Color = Color.Red; |
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96 | Enemy.KineticFriction = 0.1; |
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97 | Enemy.StaticFriction = 0.1; |
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98 | AddCollisionHandler(Enemy, EnemyPlayerCollision); |
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99 | Enemy.CanRotate = false; |
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100 | Add(Enemy); |
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101 | return Enemy; |
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102 | |
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103 | } |
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104 | |
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105 | void CreateLevel() |
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106 | { |
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107 | TileMap Tiles = TileMap.FromFile("BetaMap.txt"); |
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108 | Tiles['f'] = CreateFloor; |
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109 | Tiles['r'] = CreateRespawn; |
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110 | Tiles['e'] = CreateEnemy; |
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111 | Tiles['1'] = StartP1; |
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112 | Tiles['2'] = StartP2; |
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113 | Tiles.Insert(TileWidth, TileHeight); |
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114 | } |
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115 | |
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116 | |
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117 | |
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118 | void Controls() |
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119 | { |
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120 | Keyboard.Listen(Key.A, ButtonState.Down, Walk, "Move left", Player1, -Speed); |
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121 | Keyboard.Listen(Key.D, ButtonState.Down, Walk, "Move right", Player1, Speed); |
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122 | Keyboard.Listen(Key.W, ButtonState.Down, Jump, "Jump", Player1, JumpStr); |
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123 | Keyboard.Listen(Key.Space, ButtonState.Down, Player1.Weapon.Use, "Ammu"); |
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124 | |
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125 | |
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126 | Keyboard.Listen(Key.Left, ButtonState.Down, Walk, "Move left", Player2, -Speed); |
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127 | Keyboard.Listen(Key.Right, ButtonState.Down, Walk, "Move right", Player2, Speed); |
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128 | Keyboard.Listen(Key.Up, ButtonState.Down, Jump, "Jump", Player2, JumpStr); |
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129 | } |
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130 | |
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131 | void Walk(PlatformCharacter Character, double Speed) |
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132 | { |
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133 | Character.Walk(Speed); |
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134 | } |
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135 | |
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136 | void Jump(PlatformCharacter Character, double JumpStr) |
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137 | { |
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138 | Character.Jump(JumpStr); |
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139 | } |
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140 | |
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141 | |
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142 | |
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143 | PhysicsObject CreateFloor() |
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144 | { |
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145 | PhysicsObject Floor = PhysicsObject.CreateStaticObject(50.0, 50.0); |
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146 | return Floor; |
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147 | } |
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148 | |
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149 | PhysicsObject CreateRespawn() |
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150 | { |
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151 | PhysicsObject Respawn = PhysicsObject.CreateStaticObject(50.0, 100.0); |
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152 | Respawn.IgnoresCollisionResponse = true; |
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153 | Respawn.IsVisible = false; |
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154 | AddCollisionHandler(Respawn, RespawnCollision); |
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155 | return Respawn; |
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156 | } |
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157 | |
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158 | void EnemyPlayerCollision(PhysicsObject Enemy, PhysicsObject Target) |
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159 | { |
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160 | if (Target is PlatformCharacter) |
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161 | { |
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162 | // Tarkista onko elämiä jäljellä |
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163 | if (Target == Player1) |
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164 | { |
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165 | LifeP1.Value--; |
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166 | Death(Player1); |
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167 | if (Player2.IsDestroyed() == false) |
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168 | { |
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169 | Camera.Follow(Player2); |
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170 | } |
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171 | |
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172 | } |
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173 | else if (Target == Player2) |
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174 | { |
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175 | LifeP2.Value--; |
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176 | Death(Player2); |
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177 | } |
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178 | } |
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179 | } |
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180 | |
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181 | |
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182 | void Death(PlatformCharacter Player) |
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183 | { |
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184 | Player.Destroy(); |
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185 | if ((Player1.IsDestroyed()) && (Player2.IsDestroyed())) |
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186 | { |
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187 | RespawnPlayers(RespawnCoord.X, RespawnCoord.Y+10); |
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188 | } |
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189 | |
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190 | } |
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191 | |
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192 | void RespawnPlayers(double x, double y) |
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193 | { |
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194 | if(LifeP1 > 0) |
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195 | { |
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196 | Player1 = CreatePlayer(); |
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197 | Player1.X = x+30; |
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198 | Player1.Y = y; |
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199 | Camera.Follow(Player1); |
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200 | } |
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201 | if (LifeP2 > 0) |
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202 | { |
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203 | Player2 = CreatePlayer(); |
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204 | Player2.X = x - 30; |
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205 | Player2.Y = y; |
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206 | if (LifeP1 == 0) |
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207 | { |
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208 | Camera.Follow(Player2); |
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209 | } |
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210 | Controls(); |
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211 | } |
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212 | } |
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213 | |
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214 | void RespawnCollision(PhysicsObject RespawnLoc, PhysicsObject Player) |
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215 | { |
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216 | if ((Player == Player1) || (Player == Player2)) |
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217 | { |
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218 | RespawnCoord = RespawnLoc.Position; |
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219 | } |
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220 | } |
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221 | |
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222 | PhysicsObject StartP1() |
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223 | { |
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224 | Player1 = CreatePlayer(); |
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225 | return Player1; |
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226 | } |
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227 | |
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228 | PhysicsObject StartP2() |
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229 | { |
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230 | Player2 = CreatePlayer(); |
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231 | return Player2; |
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232 | } |
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233 | |
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234 | |
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235 | } |
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