1 | using System; |
---|
2 | using Jypeli; |
---|
3 | using Jypeli.ScreenObjects; |
---|
4 | using Jypeli.Assets; |
---|
5 | |
---|
6 | public class Peli : PhysicsGame |
---|
7 | { |
---|
8 | PlatformCharacter Player1; |
---|
9 | PlatformCharacter Player2; |
---|
10 | IntMeter LifeP1; |
---|
11 | IntMeter LifeP2; |
---|
12 | ValueDisplay LifeMeterP1; |
---|
13 | ValueDisplay LifeMeterP2; |
---|
14 | |
---|
15 | const double Speed = 200; |
---|
16 | const double JumpStr = 2000; |
---|
17 | const int TileWidth = 50; |
---|
18 | const int TileHeight = 50; |
---|
19 | |
---|
20 | protected override void Begin() |
---|
21 | { |
---|
22 | SetWindowSize(1024, 720, false); |
---|
23 | |
---|
24 | LifeP1 = new IntMeter( 3 ); // Pelaajan 1 osumat |
---|
25 | LifeP2 = new IntMeter( 3 ); // Pelaajan 2 osumat |
---|
26 | LifeMeterP1 = new ValueDisplay(); |
---|
27 | LifeMeterP2 = new ValueDisplay(); |
---|
28 | LifeMeterP1.X = Screen.Left + 100; |
---|
29 | LifeMeterP1.Y = Screen.Top - 100; |
---|
30 | LifeMeterP2.X = Screen.Right - 500; |
---|
31 | LifeMeterP2.Y = Screen.Top - 100; |
---|
32 | LifeMeterP1.BindTo(LifeP1); |
---|
33 | LifeMeterP2.BindTo(LifeP2); |
---|
34 | |
---|
35 | StartCoop(); |
---|
36 | } |
---|
37 | |
---|
38 | void ShowMenu() |
---|
39 | { |
---|
40 | |
---|
41 | } |
---|
42 | |
---|
43 | |
---|
44 | void StartGame() |
---|
45 | { |
---|
46 | Gravity = new Vector(0, -1000); |
---|
47 | CreateLevel(); |
---|
48 | CreatePlayer(10, 0); |
---|
49 | Camera.Follow(Player1); |
---|
50 | |
---|
51 | Controls(); |
---|
52 | } |
---|
53 | |
---|
54 | void StartCoop() |
---|
55 | { |
---|
56 | MediaPlayer.Play("Split In Synapse"); |
---|
57 | Gravity = new Vector(0, -1000); |
---|
58 | CreateLevel(); |
---|
59 | Player1 = CreatePlayer(Level.Left + 100.0, Level.Bottom + 100.0); |
---|
60 | Player2 = CreatePlayer(Level.Left + 200.0, Level.Bottom + 100.0); |
---|
61 | Add(LifeMeterP1); |
---|
62 | Add(LifeMeterP2); |
---|
63 | Camera.Follow(Player1); |
---|
64 | |
---|
65 | Controls(); |
---|
66 | } |
---|
67 | |
---|
68 | PlatformCharacter CreatePlayer(double x, double y) |
---|
69 | { |
---|
70 | PlatformCharacter Player = new PlatformCharacter(40, 60); |
---|
71 | Player.Mass = 4.0; |
---|
72 | Add(Player); |
---|
73 | Player.X = x; |
---|
74 | Player.Y = y; |
---|
75 | Player.Color = Color.Black; |
---|
76 | Player.KineticFriction = 1.0; |
---|
77 | Player.StaticFriction = 0; |
---|
78 | return Player; |
---|
79 | |
---|
80 | } |
---|
81 | |
---|
82 | void CreateEnemy(double x, double y) |
---|
83 | { |
---|
84 | PhysicsObject Enemy = new PhysicsObject(40, 65); |
---|
85 | Enemy.Mass = 3.0; |
---|
86 | Enemy.X = x; |
---|
87 | Enemy.Y = y; |
---|
88 | Enemy.Color = Color.Red; |
---|
89 | Enemy.KineticFriction = 0.1; |
---|
90 | Enemy.StaticFriction = 0.1; |
---|
91 | AddCollisionHandler(Enemy, EnemyPlayerCollision); |
---|
92 | Enemy.CanRotate = false; |
---|
93 | Add(Enemy); |
---|
94 | |
---|
95 | } |
---|
96 | |
---|
97 | void CreateLevel() |
---|
98 | { |
---|
99 | TileMap Tiles = TileMap.FromFile("BetaMap.txt"); |
---|
100 | Tiles['x'] = CreateFloor; |
---|
101 | Tiles.Insert(TileWidth, TileHeight); |
---|
102 | CreateEnemy(Level.Left + 300.0, Level.Bottom + 100.0); |
---|
103 | |
---|
104 | |
---|
105 | |
---|
106 | } |
---|
107 | |
---|
108 | void Controls() |
---|
109 | { |
---|
110 | Keyboard.Listen(Key.A, ButtonState.Down, Walk, "Move left", Player1, -Speed); |
---|
111 | Keyboard.Listen(Key.D, ButtonState.Down, Walk, "Move right", Player1, Speed); |
---|
112 | Keyboard.Listen(Key.W, ButtonState.Down, Jump, "Jump", Player1, JumpStr); |
---|
113 | |
---|
114 | Keyboard.Listen(Key.Left, ButtonState.Down, Walk, "Move left", Player2, -Speed); |
---|
115 | Keyboard.Listen(Key.Right, ButtonState.Down, Walk, "Move right", Player2, Speed); |
---|
116 | Keyboard.Listen(Key.Up, ButtonState.Down, Jump, "Jump", Player2, JumpStr); |
---|
117 | } |
---|
118 | |
---|
119 | void Walk(PlatformCharacter Character, double Speed) |
---|
120 | { |
---|
121 | Character.Walk(Speed); |
---|
122 | } |
---|
123 | |
---|
124 | void Jump(PlatformCharacter Character, double JumpStr) |
---|
125 | { |
---|
126 | Character.Jump(JumpStr); |
---|
127 | } |
---|
128 | |
---|
129 | PhysicsObject CreateFloor() |
---|
130 | { |
---|
131 | PhysicsObject Floor = PhysicsObject.CreateStaticObject(50.0, 50.0); |
---|
132 | return Floor; |
---|
133 | } |
---|
134 | |
---|
135 | void EnemyPlayerCollision(PhysicsObject Enemy, PhysicsObject Target) |
---|
136 | { |
---|
137 | if (Target is PlatformCharacter) |
---|
138 | { |
---|
139 | // Tarkista onko elämiä jäljellä |
---|
140 | // Aloita kuolemattomuusjakso esim. 5 sekuntia (tarvitaan ajastin) |
---|
141 | if (Target == Player1) |
---|
142 | { |
---|
143 | LifeP1.Value--; |
---|
144 | if (LifeP1.Value == 0) |
---|
145 | { |
---|
146 | DeathP1(); |
---|
147 | } |
---|
148 | } |
---|
149 | else if (Target == Player2) |
---|
150 | { |
---|
151 | LifeP2.Value--; |
---|
152 | if (LifeP2.Value == 0) |
---|
153 | { |
---|
154 | DeathP2(); |
---|
155 | } |
---|
156 | } |
---|
157 | } |
---|
158 | } |
---|
159 | |
---|
160 | |
---|
161 | void DeathP1() |
---|
162 | { |
---|
163 | Player1.Destroy(); |
---|
164 | } |
---|
165 | |
---|
166 | void DeathP2() |
---|
167 | { |
---|
168 | Player2.Destroy(); |
---|
169 | |
---|
170 | } |
---|
171 | |
---|
172 | } |
---|