source:
2010/24/anlakane/Pong/Peli.cs
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10337
Revision 808, 330 bytes checked in by anlakane, 13 years ago (diff) |
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1 | using System; |
2 | using Jypeli; |
3 | using Jypeli.ScreenObjects; |
4 | using Jypeli.Assets; |
5 | |
6 | public class Peli : PhysicsGame |
7 | { |
8 | protected override void Begin() |
9 | { |
10 | //TODO: Alusta peli tässä |
11 | PhysicsObject pallo = new PhysicsObject(50, 50); |
12 | pallo.Shape = Shapes.Circle; |
13 | Add(pallo); |
14 | } |
15 | } |
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