1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | public class Peli : PhysicsGame |
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7 | { |
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8 | PhysicsObject pallo; |
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9 | PhysicsObject maila1; |
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10 | PhysicsObject maila2; |
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11 | |
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12 | protected override void Begin() |
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13 | { |
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14 | //TODO: Alusta peli tässä |
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15 | |
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16 | LuoKentta(); |
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17 | AloitaPeli(); |
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18 | AsetaOhjaimet(); |
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19 | |
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20 | } |
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21 | |
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22 | void AsetaOhjaimet() |
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23 | { |
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24 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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25 | |
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26 | Keyboard.Listen(Key.A, ButtonState.Pressed, LiikutaMailaaYlos, "Pelaaja 1: Liikuta mailaa ylös", maila1); |
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27 | Keyboard.Listen(Key.A, ButtonState.Released, PysaytaMaila, null, maila1); |
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28 | |
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29 | } |
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30 | |
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31 | PhysicsObject LuoMaila(double x, double y) |
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32 | { |
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33 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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34 | maila.Shape = Shapes.Rectangle; |
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35 | maila.X = x; |
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36 | maila.Y = y; |
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37 | maila.Restitution = 1.0; |
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38 | Add(maila); |
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39 | |
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40 | return maila; |
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41 | } |
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42 | void LiikutaMailaaYlos(PhysicsObject maila) |
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43 | { |
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44 | Vector nopeus = new Vector(0, 200); |
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45 | maila.Velocity = nopeus; |
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46 | } |
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47 | |
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48 | void PysaytaMaila(PhysicsObject maila) |
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49 | { |
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50 | maila.Velocity = Vector.Zero; |
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51 | } |
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52 | |
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53 | void LuoKentta() |
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54 | { |
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55 | pallo = new PhysicsObject(40.0, 40.0); |
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56 | pallo.Shape = Shapes.Circle; |
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57 | pallo.X = -200.0; |
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58 | pallo.Y = 20.0; |
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59 | Add(pallo); |
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60 | |
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61 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
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62 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
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63 | |
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64 | Level.CreateBorders(); |
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65 | Level.BackgroundColor = Color.Black; |
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66 | |
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67 | Camera.ZoomToLevel(); |
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68 | } |
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69 | void AloitaPeli() |
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70 | |
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71 | { |
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72 | new Vector(10.0, 10.0); |
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73 | Vector impulssi = new Vector(-500.0, -40.0); |
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74 | pallo.Hit(impulssi); |
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75 | } |
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76 | |
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77 | } |
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78 | |
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79 | |
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