1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | namespace Tortoise_Racing |
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7 | { |
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8 | public class Peli : TopDownPhysicsGame |
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9 | { |
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10 | Automobile auto; |
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11 | PhysicsObject viiva; |
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12 | PhysicsObject viiva2; |
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13 | PhysicsObject reunaOikea; |
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14 | PhysicsObject reunaAlas; |
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15 | PhysicsObject reunaVasen; |
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16 | PhysicsObject reunaYla; |
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17 | double kentta = 1; |
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18 | |
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19 | protected override void Begin() |
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20 | { |
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21 | TeeTaso(); |
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22 | LuoAuto(); |
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23 | HoidaHommat(); |
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24 | LisaaReunat(); |
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25 | |
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26 | |
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27 | } |
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28 | |
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29 | // void TeeMenu() |
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30 | // { |
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31 | // PhysicsObject menu = PhysicsObject.CreateStaticObject(1200, 1000); |
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32 | // menu.IsVisible = true; |
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33 | // menu.Image = LoadImage("menu"); |
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34 | // AddSurface(taso); |
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35 | //} |
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36 | |
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37 | void LuoAuto() |
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38 | { |
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39 | auto = new Automobile(57.5, 40); |
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40 | auto.Mass = 100.0; |
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41 | auto.Acceleration = 550; |
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42 | auto.KineticFriction = 1; |
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43 | auto.X = 0; |
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44 | auto.Y = 300; |
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45 | auto.Color = new Color(192, 192, 255); |
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46 | auto.Maneuverability = Angle.Radians(Math.PI); |
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47 | auto.IsVisible = true; |
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48 | Add(auto); |
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49 | auto.TopSpeed = 0.03; |
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50 | auto.Image = LoadImage("tortoise1"); |
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51 | |
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52 | AddCollisionHandler(auto, TortoiseTormasiViiva); |
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53 | |
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54 | |
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55 | } |
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56 | |
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57 | void TortoiseTormasiViiva(PhysicsObject auto, PhysicsObject kohde) |
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58 | { |
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59 | if ((kohde == viiva) || (kohde == viiva2) || (kohde == reunaOikea) || (kohde == reunaVasen) || (kohde == reunaAlas) || (kohde == reunaYla)) |
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60 | { |
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61 | //Vector temp = auto.Velocity; |
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62 | //auto.Stop(); |
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63 | auto.Velocity = -auto.Velocity; |
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64 | } |
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65 | } |
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66 | |
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67 | void TeeTaso() |
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68 | { |
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69 | |
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70 | PhysicsObject taso = PhysicsObject.CreateStaticObject(1200, 1000); |
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71 | taso.IsVisible = true; |
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72 | taso.Image = LoadImage("rata_oval01"); |
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73 | AddSurface(taso); |
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74 | } |
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75 | |
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76 | void HoidaHommat() |
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77 | { |
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78 | //KineticFriction = 0.1; // Asetetaan kitka |
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79 | Gravity = 300; |
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80 | |
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81 | |
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82 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu pelistä"); |
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83 | |
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84 | //Keyboard.Listen(Key.U, ButtonState.Pressed, taso1, "Siirry ekaan kenttään"); |
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85 | |
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86 | Keyboard.Listen(Key.Up, ButtonState.Down, kiihdyta, "Kiihdytä", auto); |
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87 | Keyboard.Listen(Key.Down, ButtonState.Down, jarruta, "Jarruta", auto); |
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88 | Keyboard.Listen(Key.Left, ButtonState.Down, kaanny, "Käänny vasemmalle", auto, Angle.Degrees(-160)); |
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89 | Keyboard.Listen(Key.Right, ButtonState.Down, kaanny, "Käänny oikealle", auto, Angle.Degrees(160)); |
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90 | |
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91 | ControllerOne.Listen(Button.DPadLeft, ButtonState.Down, kaanny, "Käänny vasemmalle", auto, Angle.Degrees(-160)); |
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92 | ControllerOne.Listen(Button.DPadRight, ButtonState.Down, kaanny, "Käänny oikealle", auto, Angle.Degrees(160)); |
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93 | ControllerOne.Listen(Button.RightTrigger, ButtonState.Down, kiihdyta, "Kiihdytä", auto); |
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94 | ControllerOne.Listen(Button.LeftTrigger, ButtonState.Down, jarruta, "Jarruta", auto); |
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95 | |
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96 | |
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97 | ShowControlHelp(); |
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98 | } |
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99 | |
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100 | void LisaaReunat() |
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101 | { |
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102 | if (kentta == 1) |
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103 | { |
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104 | LisaaReunatKentta1(); |
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105 | } |
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106 | else if (kentta == 2) |
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107 | { |
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108 | LisaaReunatKentta2(); |
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109 | } |
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110 | else if (kentta == 3) |
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111 | { |
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112 | LisaaReunatKentta3(); |
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113 | } |
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114 | else if (kentta == 4) |
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115 | { |
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116 | LisaaReunatKentta4(); |
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117 | } |
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118 | |
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119 | }1 |
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120 | |
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121 | void LisaaReunatKentta1() |
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122 | { |
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123 | //taso.Image = LoadImage("rata_oval01"); |
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124 | |
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125 | viiva = PhysicsObject.CreateStaticObject(10, 730); |
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126 | viiva.IsVisible = true; |
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127 | viiva.Angle = Angle.Degrees(60); |
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128 | |
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129 | viiva2 = PhysicsObject.CreateStaticObject(10, 730); |
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130 | viiva2.IsVisible = true; |
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131 | viiva2.Angle = Angle.Degrees(-60); |
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132 | |
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133 | |
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134 | viiva.X = 0; |
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135 | viiva.Y = 0; |
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136 | viiva2.X = 0; |
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137 | viiva2.Y = 0; |
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138 | |
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139 | viiva.Color = Color.Black; |
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140 | viiva2.Color = Color.Black; |
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141 | |
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142 | AddSurface(viiva); |
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143 | AddSurface(viiva2); |
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144 | |
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145 | reunaOikea = PhysicsObject.CreateStaticObject(25, 1400); |
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146 | reunaOikea.IsVisible = true; |
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147 | reunaOikea.X = 700; |
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148 | reunaOikea.Y = 0; |
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149 | Add(reunaOikea); |
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150 | |
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151 | reunaVasen = PhysicsObject.CreateStaticObject(25, 1400 ); |
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152 | reunaVasen.IsVisible = true; |
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153 | reunaVasen.X = -700; |
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154 | reunaVasen.Y = 0; |
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155 | Add(reunaVasen); |
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156 | |
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157 | reunaYla = PhysicsObject.CreateStaticObject(1400, 25); |
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158 | reunaYla.IsVisible = true; |
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159 | reunaYla.X = 0; |
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160 | reunaYla.Y = 600; |
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161 | Add(reunaYla); |
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162 | |
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163 | reunaAlas = PhysicsObject.CreateStaticObject(1400, 25); |
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164 | reunaAlas.IsVisible = true; |
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165 | reunaAlas.X = 0; |
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166 | reunaAlas.Y = -600; |
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167 | Add(reunaAlas); |
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168 | } |
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169 | |
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170 | void LisaaReunatKentta2() |
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171 | { |
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172 | PhysicsObject viiva = PhysicsObject.CreateStaticObject(10, 500); |
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173 | viiva.IsVisible = true; |
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174 | AddSurface(viiva); |
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175 | |
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176 | } |
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177 | |
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178 | void LisaaReunatKentta3() |
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179 | { |
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180 | PhysicsObject viiva = PhysicsObject.CreateStaticObject(10, 500); |
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181 | viiva.IsVisible = true; |
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182 | AddSurface(viiva); |
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183 | |
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184 | } |
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185 | |
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186 | void LisaaReunatKentta4() |
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187 | { |
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188 | PhysicsObject viiva = PhysicsObject.CreateStaticObject(10, 500); |
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189 | viiva.IsVisible = true; |
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190 | AddSurface(viiva); |
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191 | |
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192 | } |
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193 | |
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194 | void kiihdyta(Automobile auto) |
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195 | { |
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196 | auto.Accelerate(Time.SinceLastUpdate.TotalSeconds); |
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197 | |
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198 | } |
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199 | |
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200 | void jarruta(Automobile auto) |
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201 | { |
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202 | auto.Brake(Time.SinceLastUpdate.TotalSeconds); |
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203 | } |
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204 | |
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205 | void kaanny(Automobile auto, Angle kaannos) |
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206 | { |
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207 | auto.Turn(kaannos, Time.SinceLastUpdate.TotalSeconds); |
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208 | |
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209 | } |
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210 | } |
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211 | } |
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