1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | namespace Tortoise_Racing |
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7 | { |
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8 | public class Peli : TopDownPhysicsGame |
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9 | { |
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10 | Automobile auto; |
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11 | PhysicsObject viiva; |
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12 | PhysicsObject viiva2; |
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13 | double kentta = 1; |
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14 | |
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15 | protected override void Begin() |
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16 | { |
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17 | TeeTaso(); |
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18 | LuoAuto(); |
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19 | HoidaHommat(); |
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20 | LisaaReunat(); |
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21 | |
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22 | |
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23 | } |
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24 | |
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25 | void LuoAuto() |
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26 | { |
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27 | auto = new Automobile(57.5, 40); |
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28 | auto.Mass = 100.0; |
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29 | auto.Acceleration = 550; |
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30 | auto.KineticFriction = 1; |
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31 | auto.X = 0; |
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32 | auto.Y = 300; |
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33 | auto.Color = new Color(192, 192, 255); |
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34 | auto.Maneuverability = Angle.Radians(Math.PI); |
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35 | auto.IsVisible = true; |
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36 | Add(auto); |
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37 | auto.TopSpeed = 0.03; |
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38 | auto.Image = LoadImage("tortoise1"); |
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39 | |
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40 | AddCollisionHandler(auto, TortoiseTormasiViiva); |
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41 | |
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42 | |
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43 | } |
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44 | |
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45 | void TortoiseTormasiViiva(PhysicsObject auto, PhysicsObject kohde) |
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46 | { |
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47 | if ((kohde == viiva) || (kohde == viiva2)) |
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48 | { |
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49 | //Vector temp = auto.Velocity; |
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50 | //auto.Stop(); |
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51 | auto.Velocity = -auto.Velocity; |
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52 | } |
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53 | } |
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54 | |
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55 | void TeeTaso() |
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56 | { |
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57 | |
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58 | PhysicsObject taso = PhysicsObject.CreateStaticObject(1200, 1000); |
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59 | taso.IsVisible = true; |
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60 | taso.Image = LoadImage("rata_oval01"); |
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61 | AddSurface(taso); |
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62 | } |
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63 | |
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64 | void HoidaHommat() |
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65 | { |
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66 | KineticFriction = 30000000000000; // Asetetaan kitka |
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67 | Gravity = 300; |
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68 | |
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69 | |
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70 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu pelistä"); |
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71 | |
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72 | Keyboard.Listen(Key.Up, ButtonState.Down, kiihdyta, "Kiihdytä", auto); |
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73 | Keyboard.Listen(Key.Down, ButtonState.Down, jarruta, "Jarruta", auto); |
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74 | Keyboard.Listen(Key.Left, ButtonState.Down, kaanny, "Käänny vasemmalle", auto, Angle.Degrees(-160)); |
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75 | Keyboard.Listen(Key.Right, ButtonState.Down, kaanny, "Käänny oikealle", auto, Angle.Degrees(160)); |
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76 | |
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77 | ControllerOne.Listen(Button.DPadLeft, ButtonState.Down, kaanny, "Käänny vasemmalle", auto, Angle.Degrees(-160)); |
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78 | ControllerOne.Listen(Button.DPadRight, ButtonState.Down, kaanny, "Käänny oikealle", auto, Angle.Degrees(160)); |
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79 | ControllerOne.Listen(Button.RightTrigger, ButtonState.Down, kiihdyta, "Kiihdytä", auto); |
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80 | ControllerOne.Listen(Button.LeftTrigger, ButtonState.Down, jarruta, "Jarruta", auto); |
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81 | |
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82 | |
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83 | ShowControlHelp(); |
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84 | } |
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85 | |
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86 | void LisaaReunat() |
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87 | { |
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88 | if (kentta == 1) |
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89 | { |
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90 | LisaaReunatKentta1(); |
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91 | } |
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92 | else if (kentta == 2) |
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93 | { |
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94 | LisaaReunatKentta2(); |
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95 | } |
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96 | else if (kentta == 3) |
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97 | { |
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98 | LisaaReunatKentta3(); |
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99 | } |
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100 | else if (kentta == 4) |
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101 | { |
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102 | LisaaReunatKentta4(); |
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103 | } |
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104 | |
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105 | } |
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106 | |
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107 | void LisaaReunatKentta1() |
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108 | { |
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109 | viiva = PhysicsObject.CreateStaticObject(10, 730); |
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110 | viiva.IsVisible = true; |
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111 | viiva.Angle = Angle.Degrees(60); |
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112 | |
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113 | viiva2 = PhysicsObject.CreateStaticObject(10, 730); |
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114 | viiva2.IsVisible = true; |
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115 | viiva2.Angle = Angle.Degrees(-60); |
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116 | |
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117 | |
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118 | viiva.X = 0; |
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119 | viiva.Y = 0; |
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120 | viiva2.X = 0; |
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121 | viiva2.Y = 0; |
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122 | |
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123 | viiva.Color = Color.Black; |
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124 | viiva2.Color = Color.Black; |
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125 | |
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126 | AddSurface(viiva); |
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127 | AddSurface(viiva2); |
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128 | |
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129 | } |
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130 | |
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131 | void LisaaReunatKentta2() |
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132 | { |
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133 | PhysicsObject viiva = PhysicsObject.CreateStaticObject(10, 500); |
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134 | viiva.IsVisible = true; |
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135 | AddSurface(viiva); |
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136 | |
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137 | } |
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138 | |
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139 | void LisaaReunatKentta3() |
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140 | { |
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141 | PhysicsObject viiva = PhysicsObject.CreateStaticObject(10, 500); |
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142 | viiva.IsVisible = true; |
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143 | AddSurface(viiva); |
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144 | |
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145 | } |
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146 | |
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147 | void LisaaReunatKentta4() |
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148 | { |
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149 | PhysicsObject viiva = PhysicsObject.CreateStaticObject(10, 500); |
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150 | viiva.IsVisible = true; |
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151 | AddSurface(viiva); |
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152 | |
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153 | } |
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154 | |
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155 | void kiihdyta(Automobile auto) |
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156 | { |
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157 | auto.Accelerate(Time.SinceLastUpdate.TotalSeconds); |
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158 | |
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159 | ControllerOne.Vibrate(0.5, 0.5, 0.0, 0.0, 0.1); |
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160 | } |
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161 | |
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162 | void jarruta(Automobile auto) |
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163 | { |
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164 | auto.Brake(Time.SinceLastUpdate.TotalSeconds); |
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165 | } |
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166 | |
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167 | void kaanny(Automobile auto, Angle kaannos) |
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168 | { |
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169 | auto.Turn(kaannos, Time.SinceLastUpdate.TotalSeconds); |
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170 | |
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171 | } |
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172 | } |
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173 | } |
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