1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | namespace Autopeli1 |
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7 | { |
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8 | public class Peli : TopDownPhysicsGame |
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9 | { |
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10 | protected override void Begin() |
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11 | { |
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12 | KineticFriction = 0.8; // Asetetaan kitka |
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13 | |
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14 | Automobile auto = new Automobile(40, 20); |
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15 | auto.Mass = 200.0; |
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16 | auto.Color = new Color(192, 192, 255); |
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17 | Add(auto); |
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18 | |
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19 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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20 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu pelistä"); |
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21 | Keyboard.Listen(Key.Up, ButtonState.Down, kiihdyta, "Kiihdytä", auto); |
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22 | Keyboard.Listen(Key.Down, ButtonState.Down, jarruta, "Jarruta", auto); |
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23 | Keyboard.Listen(Key.Left, ButtonState.Down, kaanny, "Käänny vasemmalle", auto, Angle.Degrees(1)); |
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24 | Keyboard.Listen(Key.Right, ButtonState.Down, kaanny, "Käänny oikealle", auto, Angle.Degrees(-1)); |
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25 | |
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26 | ShowControlHelp(); |
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27 | } |
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28 | |
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29 | void kiihdyta(Automobile auto) |
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30 | { |
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31 | auto.Accelerate(Time.SinceLastUpdate.TotalSeconds); |
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32 | } |
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33 | |
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34 | void jarruta(Automobile auto) |
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35 | { |
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36 | auto.Brake(Time.SinceLastUpdate.TotalSeconds); |
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37 | } |
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38 | |
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39 | void kaanny(Automobile auto, Angle kaannos) |
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40 | { |
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41 | auto.Turn(kaannos, Time.SinceLastUpdate.TotalSeconds); |
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42 | } |
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43 | } |
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44 | } |
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