1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | namespace Pong |
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7 | { |
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8 | public class Peli : PhysicsGame |
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9 | { |
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10 | PhysicsObject pallo; |
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11 | PhysicsObject maila1; |
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12 | PhysicsObject maila2; |
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13 | |
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14 | Vector nopeusylos = new Vector(0, 200); |
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15 | Vector nopeusalas = new Vector(0, -200); |
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16 | |
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17 | IntMeter pelaaja1pisteet; |
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18 | IntMeter pelaaja2pisteet; |
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19 | |
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20 | protected override void Begin() |
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21 | { |
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22 | Vector impulssi = new Vector(500.0, 0.0); |
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23 | Luokentta(); |
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24 | AsetaOhjaimet(); |
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25 | Aloitapeli(); |
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26 | pallo.Hit(impulssi); |
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27 | Lisaalaskurit(); |
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28 | |
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29 | } |
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30 | |
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31 | void Luokentta() |
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32 | { |
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33 | AddCollisionHadler(pallo, KasittelePallonTormays); |
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34 | |
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35 | PhysicsObject vasenreuna = Level.CreateLeftBorder(); |
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36 | vasenreuna.Restitution = 1.0; |
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37 | vasenreuna.IsVisible = false; |
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38 | |
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39 | PhysicsObject oikeareuna = Level.CreateRightBorder(); |
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40 | oikeareuna.Restitution = 1.0; |
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41 | oikeareuna.IsVisible = false; |
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42 | |
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43 | PhysicsObject alareuna = Level.CreateBottomBorder(); |
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44 | alareuna.Restitution = 1.0; |
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45 | alareuna.IsVisible = false; |
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46 | |
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47 | PhysicsObject ylareuna = Level.CreateTopBorder(); |
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48 | ylareuna.Restitution = 1.0; |
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49 | ylareuna.IsVisible = false; |
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50 | |
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51 | pallo = new PhysicsObject(40.0, 40.0); |
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52 | pallo.Shape = Shapes.Circle; |
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53 | Add(pallo); |
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54 | pallo.Restitution = 1.0; |
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55 | Level.BackgroundColor = Color.LightBlue; |
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56 | Camera.ZoomToLevel(1.0); |
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57 | pallo.X = -200.0; |
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58 | pallo.Y = 0.0; |
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59 | |
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60 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
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61 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
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62 | } |
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63 | |
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64 | void Aloitapeli() |
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65 | { |
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66 | Vector impulssi = new Vector( 500.0, 0.0); |
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67 | pallo.Hit(impulssi); |
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68 | } |
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69 | |
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70 | PhysicsObject LuoMaila (double x, double y) |
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71 | { |
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72 | PhysicsObject maila = PhysicsObject.CreateStaticObject( 20.0, 100.0); |
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73 | maila.Shape = Shapes.Rectangle; |
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74 | maila.X = x; |
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75 | maila.Y = y; |
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76 | maila.Restitution = 1.0; |
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77 | Add(maila); |
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78 | |
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79 | return maila; |
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80 | } |
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81 | |
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82 | void AsetaOhjaimet() |
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83 | { |
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84 | Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "pelaaja 1: liikutaa mailaa ylös", maila1, nopeusylos); |
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85 | Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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86 | Keyboard.Listen(Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusalas); |
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87 | Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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88 | |
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89 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusylos); |
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90 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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91 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusalas); |
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92 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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93 | |
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94 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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95 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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96 | } |
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97 | |
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98 | void AsetaNopeus(PhysicsObject maila, Vector nopeus) |
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99 | { |
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100 | if ((nopeus.Y < 0) && (maila.Y < Level.Bottom)) |
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101 | { |
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102 | maila.Velocity = Vector.Zero; |
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103 | return; |
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104 | } |
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105 | if ( (nopeus.Y > 0) && (maila.Y > Level.top) ) |
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106 | { |
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107 | maila.Velocity = Vector.Zero; |
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108 | return; |
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109 | } |
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110 | |
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111 | maila.Velocity = nopeus; |
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112 | |
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113 | |
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114 | } |
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115 | |
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116 | void Lisaalaskurit() |
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117 | { |
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118 | pelaaja1pisteet = luopistelaskuri(Screen.Left + 100.0, Screen.Top - 100.0); |
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119 | pelaaja2pisteet = luopistelaskuri(Screen.Right - 100.0, Screen.Top - 100.0); |
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120 | } |
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121 | |
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122 | IntMeter luopistelaskuri(double x, double y) |
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123 | { |
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124 | IntMeter laskuri = new IntMeter(0); |
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125 | laskuri.MaxValue = 10; |
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126 | ValueDisplay naytto = new ValueDisplay( ); |
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127 | naytto.BindTo(laskuri); |
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128 | naytto.X = x; |
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129 | naytto.Y = y; |
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130 | naytto.ValueColor = Color.White; |
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131 | Add(naytto); |
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132 | return laskuri; |
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133 | |
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134 | } |
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135 | void KasittelePallonTormays(PhysicsObject pallo, PhysicsObject kohde) |
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136 | { |
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137 | if (kohde == oikeapallo |
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138 | } |
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139 | if ( kohde == vasenreuna ) |
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140 | { |
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141 | //... |
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142 | } |
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143 | |
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144 | |
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145 | } |
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146 | } |
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