source: 2010/23/sijoseha/alpha/Effects/Explosion.cs @ 803

Revision 803, 744 bytes checked in by sijoseha, 10 years ago (diff)

Building up.
Abstracted particlesystem

Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using Microsoft.Xna.Framework;
5using Microsoft.Xna.Framework.Audio;
6using Microsoft.Xna.Framework.Content;
7using Microsoft.Xna.Framework.GamerServices;
8using Microsoft.Xna.Framework.Graphics;
9using Microsoft.Xna.Framework.Input;
10using Microsoft.Xna.Framework.Media;
11using Microsoft.Xna.Framework.Net;
12using Microsoft.Xna.Framework.Storage;
13
14namespace Effects
15{
16    class Explosion : ParticleSystem
17    {
18
19        public Explosion(Game game, Vector2 position, String textureName)
20            : base(game, position, textureName)
21        {
22
23        }
24
25        protected override void InitializeParticles()
26        {
27           
28        }
29    }
30}
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