1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | namespace Autopeli1 |
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7 | { |
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8 | public class Peli : TopDownPhysicsGame |
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9 | { |
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10 | Sound musaa; |
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11 | |
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12 | Angle kaantokulma = Angle.Degrees(5); |
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13 | |
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14 | Automobile auto; |
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15 | Automobile auto2; |
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16 | Automobile auto3; |
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17 | |
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18 | PhysicsObject pallo; |
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19 | PhysicsObject pallo2; |
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20 | PhysicsObject pallo3; |
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21 | PhysicsObject pallo4; |
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22 | |
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23 | SoundEffect taustamusiikki; |
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24 | |
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25 | int TyyppejaHengissa = 0; |
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26 | |
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27 | protected override void Begin() |
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28 | { |
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29 | KineticFriction = 10.0; // Asetetaan kitka |
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30 | Camera.ZoomToLevel(); |
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31 | aloitaPeliAlusta(); |
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32 | AloitaMusiikkiAlusta(new Timer()); |
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33 | |
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34 | } |
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35 | |
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36 | void AloitaMusiikkiAlusta(Timer t) |
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37 | { |
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38 | taustamusiikki = LoadSoundEffect("taustamusiikki"); |
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39 | taustamusiikki.Play(); |
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40 | } |
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41 | |
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42 | void lisaaAjastin() |
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43 | { |
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44 | Timer ajastin = new Timer(); |
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45 | ajastin.Interval = 20; |
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46 | ajastin.Trigger += PeliVoitettu; |
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47 | Add(ajastin); |
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48 | ajastin.Start(); |
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49 | } |
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50 | |
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51 | /// <summary> |
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52 | /// Tapahtuu kun ajastin on kulkenut riittävästi ja peli päättyy. |
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53 | /// </summary> |
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54 | /// <param name="t"></param> |
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55 | void PeliVoitettu(Timer t) |
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56 | { |
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57 | MessageDisplay.TextColor = Color.White; |
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58 | Level.Background.Image = LoadImage("starwars2"); |
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59 | |
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60 | } |
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61 | |
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62 | void aloitaPeliAlusta() |
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63 | { |
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64 | ClearAll(); |
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65 | lisaaAjastin(); |
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66 | lisaaAutotJaPallot(); |
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67 | lisaaNappaimet(); |
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68 | AddText(); |
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69 | AddCollisionHandler(auto, collisionOfAuto); |
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70 | AddCollisionHandler(auto2, collisionOfAuto); |
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71 | AddCollisionHandler(auto3, collisionOfAuto); |
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72 | Level.CreateBorders(); |
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73 | Level.BackgroundColor = Color.Black; |
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74 | Level.Background.Image = LoadImage("avaruus"); |
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75 | |
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76 | } |
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77 | |
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78 | void AddText() |
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79 | { |
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80 | TextDisplay MISSION = new TextDisplay(); |
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81 | MISSION.TextColor = Color.Red; |
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82 | MISSION.Text = "TEHTÄVÄ:\n" + |
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83 | "VÄISTELE METEORIITTEJÄ TAI NOUTAJA TULEE!!!"; |
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84 | MISSION.X = Screen.Center.X + 250; |
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85 | MISSION.Y = Screen.Center.Y - 300; |
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86 | |
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87 | Add(MISSION); |
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88 | } |
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89 | |
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90 | void lisaaAutotJaPallot() |
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91 | { |
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92 | pallo = new PhysicsObject(150.0, 150.0); |
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93 | pallo.Image = LoadImage("FUUU meteor"); |
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94 | pallo.Shape = Shapes.Circle; |
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95 | pallo.Color = Color.Pink; |
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96 | pallo.X = -200.0; |
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97 | pallo.Y = 0.0; |
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98 | pallo.Restitution = 1.0; |
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99 | Vector impulssi = new Vector(-50.0, -50.0); |
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100 | pallo.Hit(impulssi); |
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101 | Add(pallo); |
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102 | |
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103 | pallo4 = new PhysicsObject(150.0, 150.0); |
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104 | pallo4.Image = LoadImage("FUUU meteor"); |
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105 | pallo4.Shape = Shapes.Circle; |
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106 | pallo4.Color = Color.Brown; |
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107 | pallo4.X = -250.0; |
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108 | pallo4.Y = 100.0; |
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109 | pallo4.Restitution = 1.0; |
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110 | Vector impulssi4 = new Vector(-50.0, -50.0); |
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111 | pallo4.Hit(impulssi); |
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112 | Add(pallo4); |
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113 | |
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114 | pallo2 = new PhysicsObject(150.0, 150.0); |
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115 | pallo2.Image = LoadImage("FUUU meteor"); |
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116 | pallo2.Shape = Shapes.Circle; |
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117 | pallo2.Color = Color.Violet; |
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118 | pallo2.X = -200.0; |
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119 | pallo2.Y = 200.0; |
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120 | pallo2.Restitution = 1.0; |
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121 | Vector impulssi2 = new Vector(50.0, 50.0); |
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122 | pallo2.Hit(impulssi2); |
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123 | Add(pallo2); |
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124 | |
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125 | pallo3 = new PhysicsObject(150.0, 150.0); |
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126 | pallo3.Image = LoadImage("FUUU meteor"); |
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127 | pallo3.Shape = Shapes.Circle; |
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128 | pallo3.X = -200.0; |
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129 | pallo3.Color = Color.Red; |
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130 | pallo3.Y = -200.0; |
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131 | pallo3.Restitution = 1.0; |
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132 | Vector impulssi3 = new Vector(50.0, -50.0); |
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133 | pallo3.Hit(impulssi3); |
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134 | Add(pallo3); |
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135 | |
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136 | |
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137 | |
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138 | |
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139 | auto = LuoAuto("UFO3000", 50, 100); |
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140 | auto2 = LuoAuto("UFO4000", 200, 100); |
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141 | auto3 = LuoAuto("UFO2000", -100, 100); |
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142 | |
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143 | TyyppejaHengissa = 3; |
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144 | } |
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145 | |
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146 | Automobile LuoAuto(string tekstuuri, double x, double y) |
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147 | { |
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148 | Automobile uusiauto = new Automobile(80, 80); |
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149 | uusiauto.Image = LoadImage(tekstuuri); |
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150 | uusiauto.Mass = 2.0; |
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151 | uusiauto.Color = new Color(192, 192, 255); |
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152 | uusiauto.Maneuverability = Angle.Degrees(120); |
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153 | Add(uusiauto); |
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154 | uusiauto.Y = x; |
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155 | uusiauto.X = y; |
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156 | return uusiauto; |
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157 | } |
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158 | |
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159 | void lisaaNappaimet() |
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160 | { |
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161 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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162 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu pelistä"); |
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163 | |
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164 | // Pelaaja 1 |
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165 | Keyboard.Listen(Key.Up, ButtonState.Down, kiihdyta, "Kiihdytä", auto); |
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166 | Keyboard.Listen(Key.Left, ButtonState.Down, kaanny, "Käänny vasemmalle", auto, kaantokulma); |
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167 | Keyboard.Listen(Key.Right, ButtonState.Down, kaanny, "Käänny oikealle", auto, -kaantokulma); |
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168 | Keyboard.Listen(Key.Down, ButtonState.Down, jarruta, "Jarruta", auto); |
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169 | |
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170 | Keyboard.Listen(Key.W, ButtonState.Down, kiihdyta, "Kiihdytä", auto2); |
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171 | Keyboard.Listen(Key.A, ButtonState.Down, kaanny, "Käänny vasemmalle", auto2, kaantokulma); |
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172 | Keyboard.Listen(Key.D, ButtonState.Down, kaanny, "Käänny oikealle", auto2, -kaantokulma); |
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173 | Keyboard.Listen(Key.S, ButtonState.Down, jarruta, "Jarruta", auto2); |
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174 | |
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175 | Keyboard.Listen(Key.Enter, ButtonState.Pressed, aloitaPeliAlusta, "Aloita peli alusta"); |
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176 | ControllerOne.Listen(Button.Start, ButtonState.Pressed, aloitaPeliAlusta, "Aloita peli alusta"); |
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177 | |
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178 | ControllerOne.Listen(Button.RightTrigger, ButtonState.Down, kiihdyta, "kiihdyta", auto3); |
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179 | ControllerOne.Listen(Button.DPadLeft, ButtonState.Down, kaanny, "Käänny vasemmalle", auto3, kaantokulma); |
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180 | ControllerOne.Listen(Button.DPadRight, ButtonState.Down, kaanny, "Käänny oikealle", auto3, -kaantokulma); |
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181 | ControllerOne.Listen(Button.LeftTrigger, ButtonState.Down, jarruta, "Jarruta", auto3); |
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182 | } |
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183 | |
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184 | void kiihdyta(Automobile auto) |
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185 | { |
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186 | auto.Accelerate(Time.SinceLastUpdate.TotalSeconds); |
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187 | } |
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188 | |
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189 | void jarruta(Automobile auto) |
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190 | { |
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191 | auto.Brake(Time.SinceLastUpdate.TotalSeconds); |
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192 | } |
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193 | |
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194 | void kaanny(Automobile auto, Angle kaannos) |
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195 | { |
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196 | auto.Turn(kaannos, Time.SinceLastUpdate.TotalSeconds); |
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197 | } |
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198 | void collisionOfAuto(PhysicsObject auto, PhysicsObject target) |
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199 | { |
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200 | if ( target.Equals(pallo) || target.Equals(pallo2) || target.Equals(pallo3) || target.Equals(pallo4)) |
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201 | { |
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202 | Explosion rajahdys = new Explosion(200); |
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203 | rajahdys.Position = auto.Position; |
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204 | TyyppejaHengissa -= 1; |
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205 | rajahdys.Force = 100; |
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206 | Add(rajahdys); |
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207 | |
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208 | auto.Destroy(); |
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209 | } |
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210 | } |
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211 | |
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212 | } |
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213 | } |
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