1 | using System; |
---|
2 | using Jypeli; |
---|
3 | using Jypeli.ScreenObjects; |
---|
4 | using Jypeli.Assets; |
---|
5 | |
---|
6 | namespace Autopeli1 |
---|
7 | { |
---|
8 | public class Peli : TopDownPhysicsGame |
---|
9 | { |
---|
10 | Automobile auto; |
---|
11 | Automobile auto2; |
---|
12 | Automobile auto3; |
---|
13 | |
---|
14 | PhysicsObject pallo; |
---|
15 | PhysicsObject pallo2; |
---|
16 | PhysicsObject pallo3; |
---|
17 | PhysicsObject pallo4; |
---|
18 | |
---|
19 | protected override void Begin() |
---|
20 | { |
---|
21 | KineticFriction = 10.0; // Asetetaan kitka |
---|
22 | Camera.ZoomToLevel(); |
---|
23 | aloitaPeliAlusta(); |
---|
24 | } |
---|
25 | |
---|
26 | void aloitaPeliAlusta() |
---|
27 | { |
---|
28 | ClearAll(); |
---|
29 | lisaaAutotJaPallot(); |
---|
30 | lisaaNappaimet(); |
---|
31 | AddText(); |
---|
32 | AddCollisionHandler(auto, collisionOfAuto); |
---|
33 | AddCollisionHandler(auto2, collisionOfAuto); |
---|
34 | AddCollisionHandler(auto3, collisionOfAuto); |
---|
35 | Level.CreateBorders(); |
---|
36 | Level.BackgroundColor = Color.Black; |
---|
37 | Level.Background.Image = LoadImage("avaruus"); |
---|
38 | } |
---|
39 | |
---|
40 | void AddText() |
---|
41 | { |
---|
42 | TextDisplay MISSION = new TextDisplay(); |
---|
43 | MISSION.TextColor = Color.Red; |
---|
44 | MISSION.Text = "TEHTÄVÄ:\n" + |
---|
45 | "VÄISTELE METEORIITTEJÄ TAI NOUTAJA TULEE!!!"; |
---|
46 | MISSION.X = Screen.Center.X + 250; |
---|
47 | MISSION.Y = Screen.Center.Y - 300; |
---|
48 | |
---|
49 | Add(MISSION); |
---|
50 | } |
---|
51 | |
---|
52 | void lisaaAutotJaPallot() |
---|
53 | { |
---|
54 | pallo = new PhysicsObject(150.0, 150.0); |
---|
55 | pallo.Image = LoadImage("FUUU meteor"); |
---|
56 | pallo.Shape = Shapes.Circle; |
---|
57 | pallo.Color = Color.Pink; |
---|
58 | pallo.X = -200.0; |
---|
59 | pallo.Y = 0.0; |
---|
60 | pallo.Restitution = 1.0; |
---|
61 | Vector impulssi = new Vector(-50.0, -50.0); |
---|
62 | pallo.Hit(impulssi); |
---|
63 | Add(pallo); |
---|
64 | |
---|
65 | pallo4 = new PhysicsObject(150.0, 150.0); |
---|
66 | pallo4.Image = LoadImage("FUUU meteor"); |
---|
67 | pallo4.Shape = Shapes.Circle; |
---|
68 | pallo4.Color = Color.Brown; |
---|
69 | pallo4.X = -250.0; |
---|
70 | pallo4.Y = 100.0; |
---|
71 | pallo4.Restitution = 1.0; |
---|
72 | Vector impulssi4 = new Vector(-50.0, -50.0); |
---|
73 | pallo4.Hit(impulssi); |
---|
74 | Add(pallo4); |
---|
75 | |
---|
76 | pallo2 = new PhysicsObject(150.0, 150.0); |
---|
77 | pallo2.Image = LoadImage("FUUU meteor"); |
---|
78 | pallo2.Shape = Shapes.Circle; |
---|
79 | pallo2.Color = Color.Violet; |
---|
80 | pallo2.X = -200.0; |
---|
81 | pallo2.Y = 200.0; |
---|
82 | pallo2.Restitution = 1.0; |
---|
83 | Vector impulssi2 = new Vector(50.0, 50.0); |
---|
84 | pallo2.Hit(impulssi2); |
---|
85 | Add(pallo2); |
---|
86 | |
---|
87 | pallo3 = new PhysicsObject(150.0, 150.0); |
---|
88 | pallo3.Image = LoadImage("FUUU meteor"); |
---|
89 | pallo3.Shape = Shapes.Circle; |
---|
90 | pallo3.X = -200.0; |
---|
91 | pallo3.Color = Color.Red; |
---|
92 | pallo3.Y = -200.0; |
---|
93 | pallo3.Restitution = 1.0; |
---|
94 | Vector impulssi3 = new Vector(50.0, -50.0); |
---|
95 | pallo3.Hit(impulssi3); |
---|
96 | Add(pallo3); |
---|
97 | |
---|
98 | auto2 = new Automobile(80, 80); |
---|
99 | auto2.Image = LoadImage("UFO4000"); |
---|
100 | auto2.Mass = 2.0; |
---|
101 | auto2.Color = new Color(192, 192, 255); |
---|
102 | Add(auto2); |
---|
103 | auto2.Y = 200; |
---|
104 | auto2.X = 200; |
---|
105 | |
---|
106 | auto = new Automobile(80, 80); |
---|
107 | auto.Image = LoadImage("UFO3000"); |
---|
108 | auto.Mass = 2.0; |
---|
109 | auto.Color = new Color(192, 192, 255); |
---|
110 | Add(auto); |
---|
111 | auto.Y = 50; |
---|
112 | auto.X = 100; |
---|
113 | |
---|
114 | |
---|
115 | auto3 = new Automobile(80, 80); |
---|
116 | auto3.Image = LoadImage("UFO2000"); |
---|
117 | auto3.Mass = 2.0; |
---|
118 | auto3.Color = new Color(192, 192, 255); |
---|
119 | Add(auto3); |
---|
120 | auto3.Y = -100; |
---|
121 | auto3.X = 100; |
---|
122 | } |
---|
123 | |
---|
124 | void lisaaNappaimet() |
---|
125 | { |
---|
126 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
---|
127 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu pelistä"); |
---|
128 | Keyboard.Listen(Key.Up, ButtonState.Down, kiihdyta, "Kiihdytä", auto); |
---|
129 | Keyboard.Listen(Key.Left, ButtonState.Down, kaanny, "Käänny vasemmalle", auto, Angle.Degrees(1)); |
---|
130 | Keyboard.Listen(Key.Right, ButtonState.Down, kaanny, "Käänny oikealle", auto, Angle.Degrees(-1)); |
---|
131 | Keyboard.Listen(Key.Down, ButtonState.Down, jarruta, "Jarruta", auto); |
---|
132 | Keyboard.Listen(Key.W, ButtonState.Down, kiihdyta, "Kiihdytä", auto2); |
---|
133 | Keyboard.Listen(Key.A, ButtonState.Down, kaanny, "Käänny vasemmalle", auto2, Angle.Degrees(1)); |
---|
134 | Keyboard.Listen(Key.D, ButtonState.Down, kaanny, "Käänny oikealle", auto2, Angle.Degrees(-1)); |
---|
135 | Keyboard.Listen(Key.S, ButtonState.Down, jarruta, "Jarruta", auto2); |
---|
136 | |
---|
137 | Keyboard.Listen(Key.Enter, ButtonState.Pressed, aloitaPeliAlusta, "Aloita peli alusta"); |
---|
138 | |
---|
139 | ControllerOne.Listen(Button.RightTrigger, ButtonState.Down, kiihdyta, "kiihdyta", auto3); |
---|
140 | ControllerOne.Listen(Button.DPadLeft, ButtonState.Down, kaanny, "Käänny vasemmalle", auto3, Angle.Degrees(1)); |
---|
141 | ControllerOne.Listen(Button.DPadRight, ButtonState.Down, kaanny, "Käänny oikealle", auto3, Angle.Degrees(-1)); |
---|
142 | ControllerOne.Listen(Button.LeftTrigger, ButtonState.Down, jarruta, "Jarruta", auto3); |
---|
143 | } |
---|
144 | |
---|
145 | void kiihdyta(Automobile auto) |
---|
146 | { |
---|
147 | auto.Accelerate(Time.SinceLastUpdate.TotalSeconds); |
---|
148 | } |
---|
149 | |
---|
150 | void jarruta(Automobile auto) |
---|
151 | { |
---|
152 | auto.Brake(Time.SinceLastUpdate.TotalSeconds); |
---|
153 | } |
---|
154 | |
---|
155 | void kaanny(Automobile auto, Angle kaannos) |
---|
156 | { |
---|
157 | auto.Turn(kaannos, Time.SinceLastUpdate.TotalSeconds); |
---|
158 | } |
---|
159 | void collisionOfAuto(PhysicsObject auto, PhysicsObject target) |
---|
160 | { |
---|
161 | if ( target.Equals(pallo) || target.Equals(pallo2) || target.Equals(pallo3) || target.Equals(pallo4)) |
---|
162 | { |
---|
163 | auto.Destroy(); |
---|
164 | } |
---|
165 | } |
---|
166 | |
---|
167 | } |
---|
168 | } |
---|