1 | using System; |
---|
2 | using Jypeli; |
---|
3 | using Jypeli.ScreenObjects; |
---|
4 | |
---|
5 | namespace Pong |
---|
6 | { |
---|
7 | public class Peli : PhysicsGame |
---|
8 | { |
---|
9 | PhysicsObject pallo; |
---|
10 | PhysicsObject maila1; |
---|
11 | PhysicsObject maila2; |
---|
12 | |
---|
13 | protected override void Begin() |
---|
14 | { |
---|
15 | LuoKentta(); |
---|
16 | AsetaOhjaimet(); |
---|
17 | AloitaPeli(); |
---|
18 | } |
---|
19 | |
---|
20 | void LuoKentta() |
---|
21 | { |
---|
22 | pallo = new PhysicsObject(40.0, 40.0); |
---|
23 | pallo.Shape = Shapes.Circle; |
---|
24 | pallo.X = -200.0; |
---|
25 | pallo.Y = 0.0; |
---|
26 | pallo.Restitution = 1.0; |
---|
27 | Add(pallo); |
---|
28 | |
---|
29 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
---|
30 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
---|
31 | Vector nopeusYlos = new Vector(0, 200); |
---|
32 | Vector nopeusAlas = new Vector(0, -200); |
---|
33 | |
---|
34 | Level.CreateBorders(1.0, false); |
---|
35 | Level.BackgroundColor = Color.Black; |
---|
36 | |
---|
37 | Camera.ZoomToLevel(); |
---|
38 | } |
---|
39 | |
---|
40 | PhysicsObject LuoMaila(double x, double y) |
---|
41 | { |
---|
42 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
---|
43 | maila.Shape = Shapes.Rectangle; |
---|
44 | maila.X = x; |
---|
45 | maila.Y = y; |
---|
46 | maila.Restitution = 1.0; |
---|
47 | Add(maila); |
---|
48 | return maila; |
---|
49 | } |
---|
50 | |
---|
51 | void AloitaPeli() |
---|
52 | { |
---|
53 | Vector impulssi = new Vector(500.0, 0.0); |
---|
54 | pallo.Hit(impulssi); |
---|
55 | } |
---|
56 | |
---|
57 | void AsetaOhjaimet() |
---|
58 | { |
---|
59 | Keyboard.Listen(Key.W, ButtonState.Down, AsetaNopeus, LiikutaMailaaYlos, "Pelaaja 1: Liikuta mailaa ylös", maila1); |
---|
60 | Keyboard.Listen(Key.W, ButtonState.Released, AsetaNopeus, PysaytaMaila, null, maila1); |
---|
61 | Keyboard.Listen(Key.S, ButtonState.Down, AsetaNopeus, LiikutaMailaaAlas, "Pelaaja 1: Liikuta mailaa alas", maila1); |
---|
62 | Keyboard.Listen(Key.S, ButtonState.Released, AsetaNopeus, PysaytaMaila, null, maila1); |
---|
63 | |
---|
64 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, LiikutaMailaaYlos, "Pelaaja 2: Liikuta mailaa ylös", maila2); |
---|
65 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, PysaytaMaila, null, maila2); |
---|
66 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, LiikutaMailaaAlas, "Pelaaja 2: Liikuta mailaa alas", maila2); |
---|
67 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, PysaytaMaila, null, maila2); |
---|
68 | |
---|
69 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
---|
70 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
---|
71 | } |
---|
72 | |
---|
73 | void LiikutaMailaaYlos(PhysicsObject maila) |
---|
74 | { |
---|
75 | if (maila.Y >= Level.Top) |
---|
76 | { |
---|
77 | maila.Velocity = Vector.Zero; |
---|
78 | return; |
---|
79 | } |
---|
80 | |
---|
81 | Vector nopeus = new Vector(0, 200); |
---|
82 | maila.Velocity = nopeus; |
---|
83 | |
---|
84 | } |
---|
85 | |
---|
86 | void LiikutaMailaaAlas(PhysicsObject maila) |
---|
87 | { |
---|
88 | Vector nopeus = new Vector(0, -200); |
---|
89 | maila.Velocity = nopeus; |
---|
90 | } |
---|
91 | |
---|
92 | void PysaytaMaila(PhysicsObject maila) |
---|
93 | { |
---|
94 | maila.Velocity = Vector.Zero; |
---|
95 | } |
---|
96 | } |
---|
97 | } |
---|