1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.ScreenObjects; |
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5 | using Jypeli.Assets; |
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6 | |
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7 | |
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8 | namespace Testi |
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9 | { |
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10 | class Tasohyppely : PhysicsGame |
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11 | { |
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12 | const double nopeusEteen = 100; |
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13 | const double nopeusTaakse = 100; |
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14 | const double hyppyVoima = 4000; |
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15 | const double isku = 10; |
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16 | |
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17 | PlatformCharacter p1; |
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18 | PlatformCharacter p2; |
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19 | |
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20 | int hp1 = 502; |
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21 | int hp2 = 502; |
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22 | |
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23 | Stack<PhysicsObject> hiparit = new Stack<PhysicsObject>(); |
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24 | Stack<PhysicsObject> hiparit1 = new Stack<PhysicsObject>(); |
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25 | |
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26 | |
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27 | protected override void Begin() |
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28 | { |
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29 | Level.Width = 300; |
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30 | Level.Height = 300; |
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31 | Camera.ZoomFactor = 2.0; |
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32 | Camera.StayInLevel = true; |
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33 | Gravity = new Vector(0, -1000); |
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34 | |
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35 | luoKentta(); |
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36 | lisaaNappaimet(); |
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37 | voitto(p1, p2); |
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38 | voitto(p2, p1); |
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39 | |
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40 | |
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41 | |
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42 | } |
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43 | |
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44 | void voitto(PlatformCharacter hahmo, PlatformCharacter voittaja) |
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45 | { |
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46 | if (hahmo.IsDestroyed()) |
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47 | { |
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48 | MessageDisplay.Add(voittaja+" voitti pelin"); |
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49 | } |
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50 | |
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51 | } |
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52 | void luoKentta() |
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53 | { |
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54 | Level.CreateBorders(); |
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55 | Level.Background.CreateGradient(Color.Black,Color.DarkBlue); |
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56 | |
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57 | lisaaMaaTaso(0, -87); |
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58 | lisaaPelaajat(); |
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59 | lisaap2(); |
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60 | hpbar1(); |
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61 | lisaaTaso(0, -154); |
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62 | lisaaSeina(Level.Left -1, Tuhousr); |
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63 | lisaaSeina(Level.Right +1, Tuhousl); |
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64 | hpbar2(); |
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65 | hpp1(145,100); |
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66 | hpp2(-145, 100); |
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67 | } |
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68 | |
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69 | void lisaaMaaTaso(double x, double y) |
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70 | { |
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71 | PhysicsObject taso = PhysicsObject.CreateStaticObject(302, 30); |
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72 | taso.Image = LoadImage("taso_maa"); |
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73 | taso.X = x; |
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74 | taso.Y = y; |
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75 | Add(taso); |
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76 | } |
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77 | |
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78 | void lisaaSeina(double x, CollisionHandler handi) |
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79 | { |
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80 | PhysicsObject taso = PhysicsObject.CreateStaticObject(2, 300); |
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81 | taso.X = x; |
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82 | taso.Y = 0; |
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83 | AddCollisionHandler(taso ,handi); |
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84 | Add(taso); |
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85 | } |
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86 | |
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87 | void lisaaTaso(double x, double y) |
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88 | { |
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89 | PhysicsObject taso = PhysicsObject.CreateStaticObject(300, 1); |
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90 | taso.Image = LoadImage("taso_vaakaseina"); |
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91 | taso.X = x; |
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92 | taso.Y = y; |
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93 | AddCollisionHandler(taso,Tuhousu); |
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94 | Add(taso); |
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95 | } |
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96 | |
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97 | void Tuhousr(PhysicsObject taso, PhysicsObject kohde) |
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98 | { |
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99 | kohde.X = 140; |
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100 | } |
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101 | void Tuhousl(PhysicsObject taso, PhysicsObject kohde) |
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102 | { |
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103 | kohde.X = -140; |
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104 | } |
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105 | void Tuhousu(PhysicsObject taso, PhysicsObject kohde) |
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106 | { |
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107 | kohde.Y = 140; |
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108 | } |
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109 | void lisaaPelaajat() |
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110 | { |
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111 | p1 = new PlatformCharacter(10, 20); |
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112 | p1.Mass = 6.0; |
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113 | p1.Image = LoadImage("ninja"); |
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114 | p1.X = -140; |
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115 | p1.Y = Level.Bottom + 100; |
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116 | Add(p1); |
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117 | if (hp1 < 0) { |
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118 | p1.Destroy(); |
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119 | MessageDisplay.Add("Pelaaja 2 voitti"); |
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120 | }; |
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121 | |
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122 | } |
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123 | |
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124 | void lisaap2() |
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125 | { |
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126 | p2 = new PlatformCharacter(10, 20); |
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127 | p2.Mass = 6.0; |
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128 | p2.Image = LoadImage("ninja2"); |
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129 | p2.X = 140; |
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130 | p2.Y = Level.Bottom + 100; |
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131 | Add(p2); |
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132 | if (hp2 < 0) { |
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133 | p2.Destroy(); |
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134 | }; |
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135 | |
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136 | } |
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137 | |
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138 | void lisaaNappaimet() |
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139 | { |
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140 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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141 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu pelistä"); |
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142 | |
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143 | Keyboard.Listen(Key.A, ButtonState.Down, liikutaTaakse, "Liikkuu vasemmalle", p1,nopeusTaakse); |
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144 | Keyboard.Listen(Key.D, ButtonState.Down, liikutaEteenp1, "Liikkuu oikealle", p1,nopeusEteen); |
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145 | Keyboard.Listen(Key.W, ButtonState.Pressed, hyppaa, "Hyppää", p1, hyppyVoima); |
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146 | Keyboard.Listen(Key.S, ButtonState.Down, iske,"iskee"); |
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147 | Keyboard.Listen(Key.S, ButtonState.Released, lp_isku, "lopettaaiskun"); |
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148 | |
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149 | Keyboard.Listen(Key.Left, ButtonState.Down, liikutaTaakse, "Liikkuu vasemmalle", p2, nopeusTaakse); |
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150 | Keyboard.Listen(Key.Right, ButtonState.Down, liikutaEteenp2, "Liikkuu oikealle", p2, nopeusEteen); |
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151 | Keyboard.Listen(Key.Up, ButtonState.Pressed, hyppaa, "Hyppää", p2, hyppyVoima); |
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152 | Keyboard.Listen(Key.Down, ButtonState.Down, iske2, "iskee"); |
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153 | Keyboard.Listen(Key.Down, ButtonState.Released, lp_isku2, "lopettaa iskun"); |
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154 | |
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155 | } |
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156 | |
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157 | |
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158 | void liikutaEteenp1(PlatformCharacter hahmo, double nopeus) |
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159 | { |
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160 | |
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161 | Image[]walkKuvat = LoadImages("ninja_walkr1", "ninja_walkr2"); |
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162 | hahmo.RightWalkingAnimation = new Animation(walkKuvat); |
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163 | Image[] walklKuvat = LoadImages("ninja_walkl1", "ninja_walkl2"); |
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164 | hahmo.LeftWalkingAnimation = new Animation(walklKuvat); |
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165 | hahmo.Walk(nopeus); |
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166 | } |
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167 | |
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168 | void liikutaEteenp2(PlatformCharacter hahmo, double nopeus) |
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169 | { |
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170 | |
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171 | Image[] walkKuvat = LoadImages("ninja2_walkr1", "ninja2_walkr2"); |
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172 | hahmo.RightWalkingAnimation = new Animation(walkKuvat); |
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173 | Image[] walklKuvat = LoadImages("ninja2_walkl1", "ninja2_walkl2"); |
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174 | hahmo.LeftWalkingAnimation = new Animation(walklKuvat); |
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175 | hahmo.Walk(nopeus); |
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176 | } |
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177 | |
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178 | void liikutaTaakse(PlatformCharacter hahmo, double nopeus) |
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179 | { |
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180 | hahmo.Walk(-nopeus); |
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181 | |
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182 | |
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183 | } |
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184 | |
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185 | void hyppaa(PlatformCharacter hahmo, double voima) |
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186 | { |
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187 | hahmo.Jump(voima); |
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188 | } |
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189 | |
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190 | void hpbar1() |
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191 | { |
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192 | PhysicsObject hpbar1 = PhysicsObject.CreateStaticObject(102, 20); |
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193 | hpbar1.Image = LoadImage("hpbar1"); |
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194 | hpbar1.X=-95; |
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195 | hpbar1.Y=140; |
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196 | Add(hpbar1); |
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197 | |
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198 | } |
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199 | void hpbar2() |
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200 | { |
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201 | PhysicsObject hpbar2 = PhysicsObject.CreateStaticObject(102, 20); |
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202 | hpbar2.Image = LoadImage("hpbar2"); |
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203 | hpbar2.X = 95; |
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204 | hpbar2.Y = 140; |
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205 | Add(hpbar2); |
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206 | } |
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207 | void hpp1(double x, double hp1) |
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208 | { |
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209 | for (int i = 1; i < hp1; i++) |
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210 | { |
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211 | |
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212 | PhysicsObject hpp1 = PhysicsObject.CreateStaticObject(1, 8.5); |
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213 | hpp1.Shape = Shapes.Rectangle; |
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214 | hpp1.Color = Color.Green; |
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215 | hpp1.X = -146 + i; |
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216 | hpp1.Y = 144.8; |
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217 | Add(hpp1); |
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218 | hiparit.Push(hpp1); |
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219 | |
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220 | } |
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221 | } |
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222 | void hpp2(double x, double hp2) |
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223 | { |
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224 | for (int i = 1; i < hp2; i++) |
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225 | { |
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226 | PhysicsObject hpp2 = PhysicsObject.CreateStaticObject(1, 8.5); |
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227 | hpp2.Shape = Shapes.Rectangle; |
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228 | hpp2.Color = Color.Green; |
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229 | hpp2.X = 146-i; |
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230 | hpp2.Y = 144.8; |
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231 | Add(hpp2); |
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232 | hiparit1.Push(hpp2); |
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233 | } |
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234 | |
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235 | } |
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236 | |
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237 | void iske() |
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238 | { |
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239 | if (p1.FacingDirection == Direction.Right) |
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240 | { |
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241 | Image[] iskuKuvat = LoadImages("a1", "a2", "a3", "a4"); |
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242 | p1.Animation = new Animation(iskuKuvat); |
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243 | p1.Animation.Start(); |
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244 | p1.Animation.FPS = 20; |
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245 | } |
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246 | if (p1.FacingDirection == Direction.Left) |
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247 | { |
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248 | Image[] iskuKuvat = LoadImages("a1_l", "a2_l", "a3_l", "a4_l"); |
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249 | p1.Animation = new Animation(iskuKuvat); |
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250 | p1.Animation.Start(); |
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251 | p1.Animation.FPS = 20; |
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252 | } |
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253 | for (int i = 0; i < 5; i++) |
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254 | { |
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255 | if (hiparit1.Count != 0) |
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256 | { |
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257 | hiparit1.Pop().Destroy(); |
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258 | } |
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259 | if (hiparit1.Count == 0) |
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260 | { |
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261 | p2.Destroy(); |
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262 | MessageDisplay.Add("Pelaaja 1 voitti"); |
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263 | ClearAll(); |
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264 | Begin(); |
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265 | } |
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266 | } |
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267 | } |
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268 | |
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269 | void iske2() |
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270 | { |
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271 | if (Vector.Distance(p1.Position, p2.Position) == 10) |
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272 | { |
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273 | |
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274 | if (p2.FacingDirection == Direction.Left) |
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275 | { |
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276 | Image[] p2Kuvat = LoadImages("b1", "b2", "b3", "b4"); |
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277 | p2.Animation = new Animation(p2Kuvat); |
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278 | p2.Animation.Start(); |
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279 | p2.Animation.FPS = 20; |
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280 | hp1 = hp1 - 10; |
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281 | |
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282 | } |
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283 | if (p2.FacingDirection == Direction.Right) |
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284 | { |
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285 | Image[] p22Kuvat = LoadImages("b1_l", "b2_l", "b3_l", "b4_l"); |
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286 | p2.Animation = new Animation(p22Kuvat); |
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287 | p2.Animation.Start(); |
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288 | p2.Animation.FPS = 20; |
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289 | hp1 = hp1 - 10; |
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290 | |
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291 | |
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292 | } |
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293 | for (int i = 0; i < 5; i++) |
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294 | { |
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295 | if (hiparit.Count != 0) |
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296 | { |
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297 | hiparit.Pop().Destroy(); |
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298 | } |
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299 | if (hiparit.Count == 0) |
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300 | { |
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301 | p1.Destroy(); |
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302 | MessageDisplay.Add("Pelaaja 2 voitti"); |
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303 | ClearAll(); |
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304 | Begin(); |
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305 | } |
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306 | } |
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307 | } |
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308 | } |
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309 | |
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310 | |
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311 | void lp_isku() |
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312 | { |
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313 | if (p1.FacingDirection == Direction.Right) |
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314 | { |
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315 | p1.Image = LoadImage("ninja"); |
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316 | } |
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317 | if (p1.FacingDirection == Direction.Left) |
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318 | { |
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319 | p1.Image = LoadImage("ninja_l"); |
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320 | } |
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321 | } |
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322 | |
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323 | void lp_isku2() |
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324 | { |
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325 | |
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326 | if (p2.FacingDirection == Direction.Left) |
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327 | { |
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328 | p2.Image = LoadImage("ninja2"); |
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329 | } |
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330 | if (p2.FacingDirection == Direction.Right) |
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331 | { |
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332 | p2.Image = LoadImage("ninja2_l"); |
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333 | } |
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334 | |
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335 | } |
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336 | } |
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337 | } |
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