1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | |
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7 | namespace Testi |
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8 | { |
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9 | class Tasohyppely : PhysicsGame |
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10 | { |
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11 | const double nopeusEteen = 100; |
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12 | const double nopeusTaakse = 100; |
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13 | const double hyppyVoima = 4000; |
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14 | const double isku = 10; |
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15 | |
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16 | PlatformCharacter p1; |
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17 | PlatformCharacter p2; |
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18 | |
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19 | int hp1 = 102; |
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20 | int hp2 = 102; |
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21 | |
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22 | |
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23 | protected override void Begin() |
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24 | { |
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25 | Level.Width = 300; |
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26 | Level.Height = 300; |
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27 | Camera.ZoomFactor = 2.0; |
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28 | Camera.StayInLevel = true; |
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29 | Gravity = new Vector(0, -1000); |
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30 | |
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31 | luoKentta(); |
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32 | lisaaNappaimet(); |
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33 | voitto(p1, p2); |
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34 | voitto(p2, p1); |
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35 | |
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36 | |
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37 | |
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38 | } |
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39 | |
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40 | void voitto(PlatformCharacter hahmo, PlatformCharacter voittaja) |
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41 | { |
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42 | if (hahmo.IsDestroyed()) |
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43 | { |
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44 | MessageDisplay.Add(voittaja+" voitti pelin"); |
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45 | } |
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46 | |
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47 | } |
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48 | void luoKentta() |
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49 | { |
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50 | Level.CreateBorders(); |
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51 | Level.Background.CreateGradient(Color.Black,Color.DarkBlue); |
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52 | |
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53 | lisaaMaaTaso(0, -87); |
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54 | lisaaPelaajat(); |
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55 | lisaap2(); |
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56 | hpbar1(); |
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57 | lisaaTaso(0, -154); |
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58 | hpbar2(); |
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59 | hpp1(145,100); |
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60 | hpp2(-145, 100); |
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61 | } |
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62 | |
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63 | void lisaaMaaTaso(double x, double y) |
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64 | { |
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65 | PhysicsObject taso = PhysicsObject.CreateStaticObject(302, 30); |
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66 | taso.Image = LoadImage("taso_maa"); |
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67 | taso.X = x; |
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68 | taso.Y = y; |
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69 | Add(taso); |
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70 | } |
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71 | |
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72 | void lisaaSeina(double x,double y) |
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73 | { |
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74 | PhysicsObject taso = PhysicsObject.CreateStaticObject(10, 30); |
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75 | taso.Image = LoadImage("taso_pystyseina"); |
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76 | taso.X = x; |
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77 | taso.Y = y; |
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78 | Add(taso); |
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79 | } |
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80 | |
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81 | void lisaaTaso(double x, double y) |
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82 | { |
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83 | PhysicsObject taso = PhysicsObject.CreateStaticObject(300, 1); |
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84 | taso.Image = LoadImage("taso_vaakaseina"); |
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85 | taso.X = x; |
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86 | taso.Y = y; |
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87 | AddCollisionHandler(taso,Tuhous); |
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88 | Add(taso); |
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89 | } |
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90 | |
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91 | void Tuhous(PhysicsObject taso, PhysicsObject kohde) |
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92 | { |
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93 | kohde.Destroy(); |
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94 | MessageDisplay.Add("Pelaaja tuhoutui"); |
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95 | } |
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96 | void lisaaPelaajat() |
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97 | { |
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98 | p1 = new PlatformCharacter(10, 20); |
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99 | p1.Mass = 6.0; |
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100 | p1.Image = LoadImage("ninja"); |
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101 | p1.X = -140; |
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102 | p1.Y = Level.Bottom + 100; |
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103 | Add(p1); |
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104 | if (hp1 < 0) { |
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105 | p1.Destroy(); |
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106 | MessageDisplay.Add("Pelaaja 2 voitti"); |
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107 | }; |
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108 | |
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109 | } |
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110 | |
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111 | void lisaap2() |
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112 | { |
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113 | p2 = new PlatformCharacter(10, 20); |
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114 | p2.Mass = 6.0; |
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115 | p2.Image = LoadImage("ninja2"); |
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116 | p2.X = 140; |
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117 | p2.Y = Level.Bottom + 100; |
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118 | Add(p2); |
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119 | if (hp2 < 0) { |
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120 | p2.Destroy(); |
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121 | }; |
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122 | |
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123 | } |
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124 | |
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125 | void lisaaNappaimet() |
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126 | { |
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127 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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128 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu pelistä"); |
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129 | |
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130 | Keyboard.Listen(Key.A, ButtonState.Down, liikutaTaakse, "Liikkuu vasemmalle", p1,nopeusTaakse); |
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131 | Keyboard.Listen(Key.D, ButtonState.Down, liikutaEteenp1, "Liikkuu oikealle", p1,nopeusEteen); |
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132 | Keyboard.Listen(Key.W, ButtonState.Pressed, hyppaa, "Hyppää", p1, hyppyVoima); |
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133 | Keyboard.Listen(Key.S, ButtonState.Pressed, iske,"iskee"); |
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134 | Keyboard.Listen(Key.S, ButtonState.Released, lp_isku, "lopettaaiskun"); |
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135 | |
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136 | Keyboard.Listen(Key.Left, ButtonState.Down, liikutaTaakse, "Liikkuu vasemmalle", p2, nopeusTaakse); |
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137 | Keyboard.Listen(Key.Right, ButtonState.Down, liikutaEteenp2, "Liikkuu oikealle", p2, nopeusEteen); |
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138 | Keyboard.Listen(Key.Up, ButtonState.Pressed, hyppaa, "Hyppää", p2, hyppyVoima); |
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139 | Keyboard.Listen(Key.Down, ButtonState.Pressed, iske2, "iskee"); |
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140 | Keyboard.Listen(Key.Down, ButtonState.Released, lp_isku2, "lopettaa iskun"); |
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141 | |
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142 | } |
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143 | |
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144 | |
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145 | void liikutaEteenp1(PlatformCharacter hahmo, double nopeus) |
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146 | { |
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147 | |
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148 | Image[]walkKuvat = LoadImages("ninja_walkr1", "ninja_walkr2"); |
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149 | hahmo.RightWalkingAnimation = new Animation(walkKuvat); |
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150 | Image[] walklKuvat = LoadImages("ninja_walkl1", "ninja_walkl2"); |
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151 | hahmo.LeftWalkingAnimation = new Animation(walklKuvat); |
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152 | hahmo.Walk(nopeus); |
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153 | } |
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154 | |
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155 | void liikutaEteenp2(PlatformCharacter hahmo, double nopeus) |
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156 | { |
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157 | |
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158 | Image[] walkKuvat = LoadImages("ninja2_walkr1", "ninja2_walkr2"); |
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159 | hahmo.RightWalkingAnimation = new Animation(walkKuvat); |
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160 | Image[] walklKuvat = LoadImages("ninja2_walkl1", "ninja2_walkl2"); |
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161 | hahmo.LeftWalkingAnimation = new Animation(walklKuvat); |
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162 | hahmo.Walk(nopeus); |
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163 | } |
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164 | |
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165 | void liikutaTaakse(PlatformCharacter hahmo, double nopeus) |
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166 | { |
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167 | hahmo.Walk(-nopeus); |
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168 | |
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169 | |
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170 | } |
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171 | |
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172 | void hyppaa(PlatformCharacter hahmo, double voima) |
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173 | { |
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174 | hahmo.Jump(voima); |
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175 | } |
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176 | |
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177 | void hpbar1() |
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178 | { |
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179 | PhysicsObject hpbar1 = PhysicsObject.CreateStaticObject(102, 20); |
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180 | hpbar1.Image = LoadImage("hpbar1"); |
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181 | hpbar1.X=-95; |
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182 | hpbar1.Y=140; |
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183 | Add(hpbar1); |
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184 | |
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185 | } |
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186 | void hpbar2() |
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187 | { |
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188 | PhysicsObject hpbar2 = PhysicsObject.CreateStaticObject(102, 20); |
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189 | hpbar2.Image = LoadImage("hpbar2"); |
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190 | hpbar2.X = 95; |
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191 | hpbar2.Y = 140; |
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192 | Add(hpbar2); |
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193 | } |
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194 | void hpp1(double x, double hp1) |
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195 | { |
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196 | for (int i = 1; i < hp1; i++) |
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197 | { |
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198 | PhysicsObject hpp1 = PhysicsObject.CreateStaticObject(1, 8.5); |
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199 | hpp1.Shape = Shapes.Rectangle; |
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200 | hpp1.Color = Color.Green; |
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201 | hpp1.X = -146+i; |
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202 | hpp1.Y = 144.8; |
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203 | Add(hpp1); |
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204 | |
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205 | } |
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206 | } |
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207 | void hpp2(double x, double hp2) |
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208 | { |
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209 | for (int i = 1; i < hp2; i++) |
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210 | { |
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211 | PhysicsObject hpp2 = PhysicsObject.CreateStaticObject(1, 8.5); |
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212 | hpp2.Shape = Shapes.Rectangle; |
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213 | hpp2.Color = Color.Green; |
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214 | hpp2.X = 146-i; |
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215 | hpp2.Y = 144.8; |
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216 | Add(hpp2); |
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217 | } |
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218 | } |
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219 | |
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220 | void iske() |
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221 | { |
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222 | if (p1.FacingDirection == Direction.Right) |
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223 | { |
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224 | Image[] iskuKuvat = LoadImages("a1", "a2", "a3", "a4"); |
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225 | p1.Animation = new Animation(iskuKuvat); |
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226 | p1.Animation.Start(); |
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227 | p1.Animation.FPS = 20; |
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228 | } |
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229 | if (p1.FacingDirection == Direction.Left) |
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230 | { |
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231 | Image[] iskuKuvat = LoadImages("a1_l", "a2_l", "a3_l", "a4_l"); |
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232 | p1.Animation = new Animation(iskuKuvat); |
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233 | p1.Animation.Start(); |
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234 | p1.Animation.FPS = 20; |
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235 | } |
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236 | hp2 = hp2 - 10; |
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237 | } |
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238 | |
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239 | void iske2() |
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240 | { |
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241 | if (p2.FacingDirection == Direction.Left) |
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242 | { |
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243 | Image[] p2Kuvat = LoadImages("b1", "b2", "b3", "b4"); |
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244 | p2.Animation = new Animation(p2Kuvat); |
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245 | p2.Animation.Start(); |
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246 | p2.Animation.FPS = 20; |
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247 | hp1 = hp1 - 10; |
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248 | } |
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249 | if (p2.FacingDirection == Direction.Right) |
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250 | { |
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251 | Image[] p22Kuvat = LoadImages("b1_l", "b2_l", "b3_l", "b4_l"); |
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252 | p2.Animation = new Animation(p22Kuvat); |
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253 | p2.Animation.Start(); |
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254 | p2.Animation.FPS = 20; |
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255 | hp1 = hp1 - 10; |
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256 | } |
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257 | } |
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258 | |
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259 | void lp_isku() |
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260 | { |
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261 | if (p1.FacingDirection == Direction.Right) |
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262 | { |
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263 | p1.Image = LoadImage("ninja"); |
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264 | } |
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265 | if (p1.FacingDirection == Direction.Left) |
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266 | { |
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267 | p1.Image = LoadImage("ninja_l"); |
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268 | } |
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269 | } |
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270 | |
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271 | void lp_isku2() |
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272 | { |
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273 | if (p2.FacingDirection == Direction.Left) |
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274 | { |
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275 | p2.Image = LoadImage("ninja2"); |
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276 | } |
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277 | if (p2.FacingDirection == Direction.Right) |
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278 | { |
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279 | p2.Image = LoadImage("ninja2_l"); |
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280 | } |
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281 | } |
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282 | } |
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283 | } |
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