1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | |
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7 | namespace Testi |
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8 | { |
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9 | class Tasohyppely : PhysicsGame |
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10 | { |
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11 | const double nopeusEteen = 100; |
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12 | const double nopeusTaakse = 100; |
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13 | const double hyppyVoima = 4000; |
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14 | const double isku = 10; |
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15 | |
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16 | PlatformCharacter p1; |
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17 | PlatformCharacter p2; |
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18 | int hp1 = 100; |
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19 | int hp2 = 100; |
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20 | |
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21 | |
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22 | protected override void Begin() |
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23 | { |
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24 | Level.Width = 300; |
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25 | Level.Height = 300; |
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26 | Camera.ZoomFactor = 2.0; |
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27 | Camera.StayInLevel = true; |
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28 | Gravity = new Vector(0, -1000); |
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29 | |
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30 | luoKentta(); |
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31 | lisaaNappaimet(); |
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32 | |
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33 | |
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34 | } |
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35 | |
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36 | void luoKentta() |
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37 | { |
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38 | Level.CreateBorders(); |
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39 | Level.Background.CreateGradient(Color.Black,Color.DarkBlue); |
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40 | |
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41 | lisaaMaaTaso(0, -87); |
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42 | lisaaPelaajat(); |
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43 | lisaap2(); |
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44 | hpbar1(); |
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45 | hpbar2(); |
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46 | hpp1(145,100); |
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47 | hpp2(-145, 100); |
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48 | } |
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49 | |
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50 | void lisaaMaaTaso(double x, double y) |
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51 | { |
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52 | PhysicsObject taso = PhysicsObject.CreateStaticObject(302, 5); |
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53 | taso.Image = LoadImage("taso_maa"); |
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54 | taso.X = x; |
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55 | taso.Y = y; |
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56 | Add(taso); |
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57 | } |
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58 | |
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59 | void lisaaSeina(double x,double y) |
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60 | { |
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61 | PhysicsObject taso = PhysicsObject.CreateStaticObject(10, 30); |
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62 | taso.Image = LoadImage("taso_pystyseina"); |
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63 | taso.X = x; |
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64 | taso.Y = y; |
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65 | Add(taso); |
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66 | } |
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67 | |
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68 | void lisaaTaso(double x, double y) |
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69 | { |
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70 | PhysicsObject taso = PhysicsObject.CreateStaticObject(30, 10); |
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71 | taso.Image = LoadImage("taso_vaakaseina"); |
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72 | taso.X = x; |
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73 | taso.Y = y; |
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74 | Add(taso); |
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75 | } |
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76 | |
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77 | void lisaaPelaajat() |
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78 | { |
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79 | p1 = new PlatformCharacter(10, 20); |
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80 | p1.Mass = 6.0; |
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81 | //Animation("p1_ani",65,false); |
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82 | p1.Image = LoadImage("ninja"); |
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83 | //p1.Animation = LoadImage("p1_ani"); |
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84 | p1.X = -140; |
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85 | p1.Y = Level.Bottom + 100; |
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86 | Add(p1); |
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87 | |
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88 | |
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89 | } |
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90 | |
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91 | void lisaap2() |
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92 | { |
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93 | p2 = new PlatformCharacter(10, 20); |
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94 | p2.Mass = 6.0; |
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95 | p2.Image = LoadImage("ninja2"); |
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96 | p2.X = 140; |
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97 | p2.Y = Level.Bottom + 100; |
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98 | Add(p2); |
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99 | |
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100 | } |
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101 | |
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102 | void lisaaNappaimet() |
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103 | { |
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104 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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105 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu pelistä"); |
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106 | |
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107 | Keyboard.Listen(Key.A, ButtonState.Down, liikutaTaakse, "Liikkuu vasemmalle", p1,nopeusTaakse); |
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108 | Keyboard.Listen(Key.D, ButtonState.Down, liikutaEteen, "Liikkuu oikealle", p1,nopeusEteen); |
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109 | Keyboard.Listen(Key.W, ButtonState.Pressed, hyppaa, "Hyppää", p1, hyppyVoima); |
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110 | |
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111 | Keyboard.Listen(Key.Left, ButtonState.Down, liikutaTaakse, "Liikkuu vasemmalle", p2, nopeusTaakse); |
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112 | Keyboard.Listen(Key.Right, ButtonState.Down, liikutaEteen, "Liikkuu oikealle", p2, nopeusEteen); |
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113 | Keyboard.Listen(Key.Up, ButtonState.Pressed, hyppaa, "Hyppää", p2, hyppyVoima); |
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114 | Keyboard.Listen(Key.NumPad0, ButtonState.Pressed, iske,"iske"); |
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115 | |
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116 | lisaaGamePadNappaimet(ControllerOne, p1); |
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117 | lisaaGamePadNappaimet(ControllerTwo, p2); |
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118 | } |
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119 | |
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120 | void lisaaGamePadNappaimet(GamePad controller, PlatformCharacter hahmo) |
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121 | { |
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122 | controller.Listen(Button.Back, ButtonState.Pressed, Exit, "Poistu pelistä"); |
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123 | controller.Listen(Button.DPadLeft, ButtonState.Down, liikutaTaakse, "Pelaaja liikkuu vasemmalle", hahmo, nopeusTaakse); |
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124 | controller.Listen(Button.DPadRight, ButtonState.Down, liikutaEteen, "Pelaaja liikkuu oikealle", hahmo, nopeusEteen); |
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125 | controller.Listen(Button.A, ButtonState.Pressed, hyppaa, "Pelaaja hyppää", hahmo, hyppyVoima); |
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126 | Vector tatinAsento = ControllerOne.LeftThumbDirection; |
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127 | } |
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128 | |
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129 | void liikutaEteen(PlatformCharacter hahmo, double nopeus) |
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130 | { |
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131 | hahmo.Walk(nopeus); |
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132 | } |
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133 | |
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134 | void liikutaTaakse(PlatformCharacter hahmo, double nopeus) |
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135 | { |
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136 | hahmo.Walk(-nopeus); |
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137 | } |
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138 | |
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139 | void hyppaa(PlatformCharacter hahmo, double voima) |
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140 | { |
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141 | hahmo.Jump(voima); |
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142 | } |
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143 | void hpbar1() |
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144 | { |
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145 | PhysicsObject hpbar1 = PhysicsObject.CreateStaticObject(102, 20); |
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146 | hpbar1.Image = LoadImage("hpbar1"); |
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147 | hpbar1.X=-95; |
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148 | hpbar1.Y=140; |
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149 | Add(hpbar1); |
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150 | |
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151 | } |
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152 | void hpbar2() |
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153 | { |
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154 | PhysicsObject hpbar2 = PhysicsObject.CreateStaticObject(102, 20); |
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155 | hpbar2.Image = LoadImage("hpbar2"); |
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156 | hpbar2.X = 95; |
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157 | hpbar2.Y = 140; |
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158 | Add(hpbar2); |
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159 | } |
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160 | void hpp1(double x, double hp1) |
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161 | { |
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162 | for (int i = 1; i < 102; i++) |
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163 | { |
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164 | PhysicsObject hpp1 = PhysicsObject.CreateStaticObject(1, 8.5); |
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165 | hpp1.Shape = Shapes.Rectangle; |
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166 | hpp1.Color = Color.Green; |
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167 | hpp1.X = -146+i; |
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168 | hpp1.Y = 144.8; |
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169 | Add(hpp1); |
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170 | } |
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171 | } |
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172 | void hpp2(double x, double hp2) |
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173 | { |
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174 | for (int i = 1; i < 102; i++) |
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175 | { |
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176 | PhysicsObject hpp2 = PhysicsObject.CreateStaticObject(1, 8.5); |
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177 | hpp2.Shape = Shapes.Rectangle; |
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178 | hpp2.Color = Color.Green; |
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179 | hpp2.X = 146-i; |
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180 | hpp2.Y = 144.8; |
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181 | Add(hpp2); |
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182 | } |
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183 | } |
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184 | void iske() |
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185 | { |
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186 | Vector isku = new Vector(kohde.Position.X + 5, kohde.Position.Y + 5); |
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187 | kohde.Hit(isku); |
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188 | Image[] iskuKuvat = LoadImages("a1", "a2", "a3", "a4"); |
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189 | p1.Animation = new Animation(iskuKuvat); |
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190 | p1.Animation.Start; |
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191 | hp2 =-10; |
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192 | for (int i = 1; i < 102 - hp1; i++) |
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193 | { |
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194 | PhysicsObject hpp1 = PhysicsObject.CreateStaticObject(1, 8.5); |
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195 | hpp1.Shape = Shapes.Rectangle; |
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196 | hpp1.Color = Color.Green; |
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197 | hpp1.X = -146 + i; |
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198 | hpp1.Y = 144.8; |
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199 | Add(hpp1); |
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200 | } |
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201 | } |
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202 | } |
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203 | |
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204 | } |
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205 | } |
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