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1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | namespace Pong |
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7 | { |
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8 | public class Peli : PhysicsGame |
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9 | { |
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10 | PhysicsObject pallo; |
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11 | protected override void Begin() |
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12 | { |
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13 | LuoKentta(); |
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14 | Aloitapeli(); |
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15 | |
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16 | //TODO: Alusta peli tässä |
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17 | } |
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18 | void LuoKentta() |
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19 | { |
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20 | pallo = new PhysicsObject(40.0, 40.0); |
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21 | pallo.Shape = Shapes.Circle; |
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22 | pallo.X = 300.0; |
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23 | pallo.Y = -50.0; |
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24 | pallo.Restitution = 1.0; |
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25 | Add(pallo); |
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26 | LuoMaila(Level.Left + 20.0, 0.0); |
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27 | LuoMaila(Level.Right - 20.0, 0.0); |
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28 | Level.CreateBorders(0.8, false); |
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29 | Level.BackgroundColor = Color.Pink; |
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30 | Camera.ZoomToLevel(); |
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31 | } |
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32 | void Aloitapeli() |
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33 | { |
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34 | Vector impulssi = new Vector(350.0, 220.0); |
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35 | pallo.Hit(impulssi); |
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36 | } |
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37 | |
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38 | void LuoMaila(double x, double y) |
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39 | { |
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40 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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41 | maila.Shape = Shapes.Rectangle; |
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42 | maila.X = x; |
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43 | maila.Y = y; |
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44 | maila.Restitution = 1.0; |
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45 | Add(maila); |
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46 | |
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47 | |
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48 | } |
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49 | |
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50 | |
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51 | |
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52 | } |
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53 | } |
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