1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using Jypeli; |
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6 | using Jypeli.ScreenObjects; |
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7 | using Jypeli.Assets; |
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8 | |
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9 | namespace ShootEmUp |
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10 | { |
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11 | /// <summary> |
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12 | /// Säilyttää aseita ja aluksia varten tagissa tietoa |
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13 | /// </summary> |
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14 | struct LisaData |
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15 | { |
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16 | public int Damage; |
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17 | public string Tyyppi; |
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18 | public bool Rajahtaa; |
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19 | } |
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20 | |
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21 | /// <summary> |
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22 | /// Sädease |
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23 | /// Ampuu sinisen säteen |
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24 | /// </summary> |
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25 | class Beam : Weapon |
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26 | { |
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27 | private Image ammus; |
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28 | public int Damage { get; set; } |
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29 | public int Level { get; private set; } |
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30 | public CollisionHandler BeamCollision { get; set; } |
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31 | |
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32 | |
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33 | public Beam(double width, double height) |
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34 | : base(width, height) |
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35 | { |
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36 | Level = 1; |
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37 | Color = Color.Blue; |
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38 | Damage = 20; |
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39 | this.AddedToGame += LisaaAV; |
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40 | this.TimeBetweenUse = (new TimeSpan(0, 0, 0, 0, 5)); |
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41 | this.IsVisible = false; |
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42 | } |
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43 | |
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44 | /// <summary> |
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45 | /// Lisää kuvan ja äänen aseeseen |
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46 | /// </summary> |
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47 | private void LisaaAV() |
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48 | { |
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49 | //AttackSound = Game.LoadSoundEffect("pum"); |
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50 | ammus = Game.LoadImage("sade"); |
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51 | } |
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52 | |
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53 | protected override void OnUse() |
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54 | { |
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55 | OnShoot(); |
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56 | } |
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57 | |
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58 | protected override PhysicsObject OnShoot() |
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59 | { |
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60 | |
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61 | PhysicsObject projectile = new PhysicsObject(Level * 35, Level * 5); |
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62 | |
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63 | LisaData ammus; |
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64 | ammus.Damage = 3; |
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65 | ammus.Rajahtaa = false; |
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66 | ammus.Tyyppi = "oma"; |
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67 | projectile.Tag = ammus; |
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68 | |
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69 | projectile.Image = this.ammus; |
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70 | projectile.Position = this.Position; |
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71 | projectile.Color = this.Color; |
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72 | projectile.IgnoresExplosions = true; |
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73 | projectile.IgnoresCollisionResponse = true; |
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74 | SetCollisionHandler(projectile, BeamCollision); |
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75 | ShootProjectile(projectile, 3000 + (Math.Sin(Game.Time.SinceStartOfGame.Milliseconds) * 100)); |
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76 | |
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77 | return projectile; |
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78 | } |
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79 | } |
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80 | |
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81 | /// <summary> |
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82 | /// Ohjus-ase |
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83 | /// Ampuu räjähtävän ohjuksen |
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84 | /// </summary> |
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85 | class Missile : Weapon |
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86 | { |
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87 | private Image ammus; |
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88 | public int Level { get; private set; } |
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89 | public CollisionHandler MissileCollision { get; set; } |
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90 | public int Damage { get; set; } |
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91 | |
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92 | public Missile(double width, double height) |
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93 | : base(width, height) |
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94 | { |
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95 | Level = 1; |
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96 | Damage = 20; |
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97 | this.IsVisible = false; |
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98 | this.TimeBetweenUse = (new TimeSpan(0,0,0,0,300)); |
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99 | Color = Color.Blue; |
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100 | this.AddedToGame += LisaaAV; |
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101 | LisaData ase; |
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102 | ase.Damage = 20; |
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103 | ase.Rajahtaa = true; |
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104 | ase.Tyyppi = "oma"; |
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105 | this.Tag = ase; |
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106 | } |
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107 | |
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108 | /// <summary> |
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109 | /// Lisää äänen ja kuvan aseeseen |
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110 | /// </summary> |
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111 | private void LisaaAV() |
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112 | { |
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113 | //AttackSound = Game.LoadSoundEffect("pum"); |
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114 | ammus = Game.LoadImage("ohjus"); |
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115 | } |
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116 | |
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117 | protected override void OnUse() |
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118 | { |
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119 | OnShoot(); |
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120 | } |
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121 | |
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122 | protected override PhysicsObject OnShoot() |
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123 | { |
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124 | |
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125 | if (!this.IsDestroyed()) |
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126 | { |
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127 | PhysicsObject projectile = new PhysicsObject(Level * 30, Level * 15); |
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128 | projectile.Shape = Shapes.Triangle; |
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129 | projectile.Position = this.Position; |
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130 | projectile.Color = this.Color; |
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131 | projectile.Image = this.ammus; |
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132 | SetCollisionHandler(projectile, MissileCollision); |
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133 | ShootProjectile(projectile, 1000); |
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134 | projectile.IgnoresExplosions = true; |
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135 | projectile.IgnoresCollisionResponse = true; |
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136 | |
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137 | projectile.Tag = this.Tag; |
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138 | |
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139 | return projectile; |
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140 | } |
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141 | return null; |
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142 | } |
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143 | } |
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144 | |
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145 | /// <summary> |
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146 | /// Photon-ase |
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147 | /// Ampuu pallon |
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148 | /// </summary> |
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149 | class Photon : Weapon |
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150 | { |
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151 | private Image ammus; |
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152 | public int Level { get; private set; } |
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153 | public CollisionHandler PhotonCollision { get; set; } |
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154 | public int Damage { get; set; } |
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155 | |
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156 | public Photon(double width, double height): base(width, height) |
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157 | { |
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158 | Level = 1; |
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159 | Damage = 20; |
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160 | this.TimeBetweenUse = (new TimeSpan(0,0,0,0,150)); |
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161 | Color = Color.Blue; |
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162 | this.AddedToGame += LisaaAani; |
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163 | this.IsVisible = false; |
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164 | |
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165 | //Tagi |
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166 | LisaData ase; |
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167 | ase.Damage = 20; |
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168 | ase.Rajahtaa = false; |
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169 | ase.Tyyppi = "oma"; |
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170 | this.Tag = ase; |
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171 | } |
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172 | |
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173 | /// <summary> |
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174 | /// Lisää äänen |
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175 | /// </summary> |
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176 | private void LisaaAani() |
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177 | { |
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178 | //AttackSound = Game.LoadSoundEffect("pum"); |
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179 | ammus = Game.LoadImage("photon"); |
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180 | } |
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181 | |
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182 | protected override void OnUse() |
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183 | { |
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184 | OnShoot(); |
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185 | } |
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186 | |
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187 | protected override PhysicsObject OnShoot() |
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188 | { |
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189 | |
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190 | if (!this.IsDestroyed()) |
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191 | { |
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192 | PhysicsObject projectile = new PhysicsObject(Level * 15, Level * 15); |
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193 | projectile.Shape = Shapes.Circle; |
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194 | projectile.Position = this.Position; |
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195 | projectile.Color = this.Color; |
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196 | projectile.Image = this.ammus; |
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197 | SetCollisionHandler(projectile, PhotonCollision); |
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198 | ShootProjectile(projectile, 2000); |
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199 | projectile.IgnoresExplosions = true; |
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200 | projectile.IgnoresCollisionResponse = true; |
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201 | |
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202 | projectile.Tag = this.Tag; |
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203 | return projectile; |
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204 | } |
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205 | return null; |
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206 | } |
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207 | } |
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208 | } |
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