1 | using System; |
---|
2 | using System.IO; |
---|
3 | using System.Collections.Generic; |
---|
4 | using System.Linq; |
---|
5 | using System.Text; |
---|
6 | using Jypeli; |
---|
7 | |
---|
8 | public class BlockLevel |
---|
9 | { |
---|
10 | private Block[,] playfield; |
---|
11 | private Blockpusher game; |
---|
12 | private Dictionary<char, BlockType> charColor = new Dictionary<char, BlockType>(); |
---|
13 | private List<Block> goals = new List<Block>(); |
---|
14 | |
---|
15 | private int playerX; |
---|
16 | private int playerY; |
---|
17 | |
---|
18 | public int PlayfieldHeight { get { return playfield.GetLength(1); } } |
---|
19 | public int PlayfieldWidth { get { return playfield.GetLength(0); } } |
---|
20 | |
---|
21 | /// <summary> |
---|
22 | /// Constructor from game |
---|
23 | /// </summary> |
---|
24 | /// <param name="game">Game that level is used in</param> |
---|
25 | public BlockLevel(Blockpusher game) |
---|
26 | { |
---|
27 | this.game = game; |
---|
28 | InitCharColors(); |
---|
29 | } |
---|
30 | |
---|
31 | /// <summary> |
---|
32 | /// Moves player x and y steps |
---|
33 | /// </summary> |
---|
34 | /// <param name="x">X Movement</param> |
---|
35 | /// <param name="y">Y Movement</param> |
---|
36 | public void MovePlayer(int x, int y) |
---|
37 | { |
---|
38 | switch (Type(playerX + x, playerY + y)) |
---|
39 | { |
---|
40 | case BlockType.SatisfiedGoalZone: |
---|
41 | case BlockType.Movable: |
---|
42 | int nextX = playerX + x; |
---|
43 | if (x != 0) { nextX += (x / Math.Abs(x)); } |
---|
44 | int nextY = playerY + y; |
---|
45 | if (y != 0) { nextY += (y / Math.Abs(y)); } |
---|
46 | BlockType t = Type(nextX, nextY); |
---|
47 | if (t == BlockType.Empty || t == BlockType.GoalZone || t == BlockType.SatisfiedGoalZone) |
---|
48 | { |
---|
49 | Move(playerX + x, playerY + y, nextX, nextY); |
---|
50 | Move(playerX, playerY, playerX + x, playerY + y); |
---|
51 | playerX += x; |
---|
52 | playerY += y; |
---|
53 | } |
---|
54 | |
---|
55 | break; |
---|
56 | case BlockType.GoalZone: |
---|
57 | case BlockType.Empty: |
---|
58 | Move(playerX, playerY, playerX + x, playerY + y); |
---|
59 | playerX += x; |
---|
60 | playerY += y; |
---|
61 | break; |
---|
62 | default: |
---|
63 | break; |
---|
64 | } |
---|
65 | |
---|
66 | if (VictoryCheck()) |
---|
67 | { |
---|
68 | //TODO Insert Event |
---|
69 | //MessageDisplay.Add("You Win!"); |
---|
70 | } |
---|
71 | } |
---|
72 | |
---|
73 | /// <summary> |
---|
74 | /// Moves block from place a to place b |
---|
75 | /// |
---|
76 | /// Don't move walls! |
---|
77 | /// </summary> |
---|
78 | /// <param name="startx">Source X coordinate</param> |
---|
79 | /// <param name="starty">Source Y coordinate</param> |
---|
80 | /// <param name="endx">Destination X coordinate</param> |
---|
81 | /// <param name="endy">Destination Y coordinate</param> |
---|
82 | public void Move(int startx, int starty, int endx, int endy) |
---|
83 | { |
---|
84 | //TODO Works, but fugly. |
---|
85 | BlockType destType = playfield[endx, endy].Type; |
---|
86 | BlockType sourType = playfield[startx, starty].Type; |
---|
87 | bool destGoal = playfield[endx, endy].IsGoalZone; |
---|
88 | bool sourGoal = playfield[startx, starty].IsGoalZone; |
---|
89 | |
---|
90 | if (sourGoal) |
---|
91 | { |
---|
92 | playfield[startx, starty].Type = BlockType.GoalZone; |
---|
93 | } |
---|
94 | else |
---|
95 | { |
---|
96 | playfield[startx, starty].Type = BlockType.Empty; |
---|
97 | } |
---|
98 | |
---|
99 | if (destGoal) |
---|
100 | { |
---|
101 | if (sourType == BlockType.Player) { playfield[endx, endy].Type = BlockType.Player; } |
---|
102 | if (sourType == BlockType.SatisfiedGoalZone) { playfield[endx, endy].Type = BlockType.SatisfiedGoalZone; } |
---|
103 | if (sourType == BlockType.Movable) { playfield[endx, endy].Type = BlockType.SatisfiedGoalZone; } |
---|
104 | } |
---|
105 | else |
---|
106 | { |
---|
107 | if (sourType == BlockType.Player) { playfield[endx, endy].Type = BlockType.Player; } |
---|
108 | if (sourType == BlockType.SatisfiedGoalZone) { playfield[endx, endy].Type = BlockType.Movable; } |
---|
109 | } |
---|
110 | } |
---|
111 | |
---|
112 | /// <summary> |
---|
113 | /// Checks if level is completed. |
---|
114 | /// </summary> |
---|
115 | /// <returns></returns> |
---|
116 | public bool VictoryCheck() |
---|
117 | { |
---|
118 | foreach (var item in goals) |
---|
119 | { |
---|
120 | if (!(item.Type == BlockType.SatisfiedGoalZone)) return false; |
---|
121 | } |
---|
122 | return true; |
---|
123 | } |
---|
124 | |
---|
125 | /// <summary> |
---|
126 | /// Initialaizes char->Color-dict. |
---|
127 | /// </summary> |
---|
128 | public void InitCharColors() |
---|
129 | { |
---|
130 | charColor.Add('x', BlockType.UnMovable); |
---|
131 | charColor.Add('b', BlockType.Movable); |
---|
132 | charColor.Add(' ', BlockType.Empty); |
---|
133 | charColor.Add('m', BlockType.GoalZone); |
---|
134 | charColor.Add('p', BlockType.Player); |
---|
135 | charColor.Add('s', BlockType.SatisfiedGoalZone); |
---|
136 | } |
---|
137 | |
---|
138 | public void CreateField(List<string> level) |
---|
139 | { |
---|
140 | int playfieldWidth = level[0].Length; |
---|
141 | int playfieldHeight = level.Count; |
---|
142 | |
---|
143 | playfield = new Block[playfieldWidth, playfieldHeight]; |
---|
144 | game.Level.Size = new Vector(playfieldWidth * (Blockpusher.BlockSize + 1), playfieldHeight * (Blockpusher.BlockSize + 1)); |
---|
145 | game.Level.CreateBorders(); |
---|
146 | |
---|
147 | for (int i = 0; i < playfield.GetLength(0); i++) |
---|
148 | { |
---|
149 | for (int j = 0; j < playfield.GetLength(1); j++) |
---|
150 | { |
---|
151 | Block block = new Block(Blockpusher.BlockSize, Blockpusher.BlockSize); |
---|
152 | block.X = i * (Blockpusher.BlockSize + 1) + game.Level.Left + (Blockpusher.BlockSize / 2); |
---|
153 | block.Y = -(j * (Blockpusher.BlockSize + 1) + game.Level.Bottom + (Blockpusher.BlockSize / 2)); |
---|
154 | |
---|
155 | block.Type = charColor[level[j][i]]; |
---|
156 | if (block.Type == BlockType.Player) |
---|
157 | { |
---|
158 | playerX = i; |
---|
159 | playerY = j; |
---|
160 | } |
---|
161 | if (block.IsGoalZone) |
---|
162 | { |
---|
163 | goals.Add(block); |
---|
164 | } |
---|
165 | game.Add(block); |
---|
166 | playfield[i, j] = block; |
---|
167 | } |
---|
168 | } |
---|
169 | UpdatePlayer(BlockType.Player); |
---|
170 | } |
---|
171 | |
---|
172 | /// <summary> |
---|
173 | /// Checks if given coordinates are empty and can be moved to. |
---|
174 | /// |
---|
175 | /// If coordinates are not in playfield, UnMovable is returned. |
---|
176 | /// </summary> |
---|
177 | /// <param name="x">X-coordinate</param> |
---|
178 | /// <param name="y">Y-coordinate</param> |
---|
179 | /// <returns>State of block at given coordinates</returns> |
---|
180 | public BlockType Type(int x, int y) |
---|
181 | { |
---|
182 | if (x < 0) return BlockType.UnMovable; |
---|
183 | if (y < 0) return BlockType.UnMovable; |
---|
184 | if (x >= PlayfieldWidth) return BlockType.UnMovable; |
---|
185 | if (y >= PlayfieldHeight) return BlockType.UnMovable; |
---|
186 | |
---|
187 | return playfield[x, y].Type; |
---|
188 | } |
---|
189 | |
---|
190 | /// <summary> |
---|
191 | /// Changes color of players coordinates |
---|
192 | /// </summary> |
---|
193 | /// <param name="color">Color</param> |
---|
194 | public void UpdatePlayer(BlockType type) |
---|
195 | { |
---|
196 | playfield[playerX, playerY].Type = type; |
---|
197 | } |
---|
198 | } |
---|
199 | |
---|