source: 2010/23/elalylon/Ball Wars/Content/Content.contentproj @ 610

Revision 610, 4.0 KB checked in by paaaanro, 10 years ago (diff)

Tein Ball Warsia eteenpäin ja lisäsin siihen vihollisen.

Line 
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
2  <PropertyGroup>
3    <ProjectGuid>07017725-0cb8-4fdc-a0bb-7fe94c871ede</ProjectGuid>
4    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
5    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
6    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
7    <OutputType>Library</OutputType>
8    <AppDesignerFolder>Properties</AppDesignerFolder>
9    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
10    <XnaFrameworkVersion>v3.1</XnaFrameworkVersion>
11    <PlatformTarget>x86</PlatformTarget>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13  </PropertyGroup>
14  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
15    <XnaPlatform>Windows</XnaPlatform>
16  </PropertyGroup>
17  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
18    <XnaPlatform>Windows</XnaPlatform>
19  </PropertyGroup>
20  <ItemGroup>
21    <Compile Include="maali.wav">
22      <Name>maali</Name>
23      <Importer>WavImporter</Importer>
24      <Processor>SoundEffectProcessor</Processor>
25    </Compile>
26  </ItemGroup>
27  <ItemGroup>
28    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
29    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
30    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
31    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
32    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
33    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
34  </ItemGroup>
35  <ItemGroup>
36    <Compile Include="Hero.png">
37      <Name>Hero</Name>
38      <Importer>TextureImporter</Importer>
39      <Processor>TextureProcessor</Processor>
40    </Compile>
41  </ItemGroup>
42  <ItemGroup>
43    <Compile Include="Hero2.png">
44      <Name>Hero2</Name>
45      <Importer>TextureImporter</Importer>
46      <Processor>TextureProcessor</Processor>
47    </Compile>
48  </ItemGroup>
49  <ItemGroup>
50    <Compile Include="m16_levea.png">
51      <Name>m16_levea</Name>
52      <Importer>TextureImporter</Importer>
53      <Processor>TextureProcessor</Processor>
54    </Compile>
55  </ItemGroup>
56  <ItemGroup>
57    <Compile Include="m16_levea2.png">
58      <Name>m16_levea2</Name>
59      <Importer>TextureImporter</Importer>
60      <Processor>TextureProcessor</Processor>
61    </Compile>
62  </ItemGroup>
63  <ItemGroup>
64    <Compile Include="enemy.png">
65      <Name>enemy</Name>
66      <Importer>TextureImporter</Importer>
67      <Processor>TextureProcessor</Processor>
68    </Compile>
69  </ItemGroup>
70  <ItemGroup>
71    <Compile Include="Glock 17.png">
72      <Name>Glock 17</Name>
73      <Importer>TextureImporter</Importer>
74      <Processor>TextureProcessor</Processor>
75    </Compile>
76  </ItemGroup>
77  <ItemGroup>
78    <Compile Include="Glock 17_2.png">
79      <Name>Glock 17_2</Name>
80      <Importer>TextureImporter</Importer>
81      <Processor>TextureProcessor</Processor>
82    </Compile>
83  </ItemGroup>
84  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
85  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
86       Other similar extension points exist, see Microsoft.Common.targets.
87  <Target Name="BeforeBuild">
88  </Target>
89  <Target Name="AfterBuild">
90  </Target>
91  -->
92</Project>
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