1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | namespace Pong |
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7 | { |
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8 | public class Peli : PhysicsGame |
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9 | { |
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10 | PhysicsObject pallo; |
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11 | PhysicsObject maila1; |
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12 | Vector nopeusYlos = new Vector(0, 200); |
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13 | Vector nopeusAlas = new Vector(0, -200); |
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14 | PhysicsObject maila2; |
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15 | |
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16 | protected override void Begin() |
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17 | { |
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18 | Luokentta(); |
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19 | AsetaOhjaimet(); |
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20 | LisaaLaskurit(); |
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21 | Aloitapeli(); |
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22 | |
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23 | } |
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24 | |
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25 | void Luokentta() |
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26 | { |
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27 | pallo = new PhysicsObject(40.0, 40.0); |
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28 | pallo.Shape = Shapes.Circle; |
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29 | Add(pallo); |
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30 | pallo.X = -150; |
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31 | pallo.Y = -50; |
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32 | pallo.Restitution = 1.0; |
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33 | |
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34 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
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35 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
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36 | |
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37 | Level.CreateBorders(1.0, false); |
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38 | Level.BackgroundColor = Color.Black; |
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39 | Camera.ZoomToLevel(); |
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40 | } |
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41 | |
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42 | void AsetaOhjaimet() |
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43 | { |
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44 | Keyboard.Listen(Key.I, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylos", maila1, nopeusYlos); |
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45 | Keyboard.Listen(Key.I, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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46 | Keyboard.Listen(Key.K, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); |
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47 | Keyboard.Listen(Key.K, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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48 | |
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49 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); |
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50 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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51 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); |
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52 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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53 | |
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54 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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55 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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56 | |
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57 | } |
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58 | |
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59 | void Aloitapeli() |
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60 | { |
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61 | Vector impulssi = new Vector(600.0, 0.0); |
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62 | pallo.Hit(impulssi); |
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63 | } |
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64 | |
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65 | PhysicsObject LuoMaila(double x, double y) |
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66 | { |
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67 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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68 | maila.Shape = Shapes.Rectangle; |
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69 | maila.X = x; |
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70 | maila.Y = y; |
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71 | maila.Restitution = 1.0; |
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72 | Add(maila); |
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73 | |
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74 | return maila; |
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75 | } |
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76 | |
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77 | void AsetaNopeus( PhysicsObject maila, Vector nopeus ) |
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78 | { |
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79 | if ( (nopeus.Y < 0) && (maila.Y < Level.Bottom) ) |
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80 | { |
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81 | maila.Velocity = Vector.Zero; |
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82 | return; |
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83 | } |
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84 | if ( (nopeus.Y > 0) && (maila.Y > Level.Top) ) |
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85 | { |
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86 | maila.Velocity = Vector.Zero; |
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87 | return; |
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88 | } |
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89 | |
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90 | maila.Velocity = nopeus; |
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91 | } |
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92 | |
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93 | void LisaaLaskurit() |
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94 | { |
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95 | // ... |
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96 | } |
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97 | IntMeter LuoPisteLaskuri( double x, double y ) |
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98 | { |
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99 | IntMeter laskuri = new IntMeter(0); |
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100 | laskuri.MaxValue = 10; |
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101 | ValueDisplay naytto = new ValueDisplay(); |
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102 | naytto.BindTo(laskuri); |
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103 | naytto.X = x; |
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104 | naytto.Y = y; |
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105 | naytto.ValueColor = Color.White; |
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106 | Add(naytto); |
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107 | return laskuri; |
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108 | } |
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109 | |
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110 | |
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111 | |
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112 | } |
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113 | |
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114 | } |
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