1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | namespace pong |
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7 | { |
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8 | public class Peli : PhysicsGame |
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9 | { |
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10 | PhysicsObject pallo; |
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11 | PhysicsObject maila1; |
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12 | PhysicsObject maila2; |
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13 | |
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14 | |
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15 | protected override void Begin() |
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16 | { |
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17 | LuoKentta(); |
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18 | AsetaOhjaimet(); |
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19 | AloitaPeli(); |
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20 | } |
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21 | |
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22 | void LuoKentta() |
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23 | { |
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24 | pallo = new PhysicsObject(40.0, 40.0); |
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25 | pallo.Shape = Shapes.Circle; |
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26 | pallo.X = -200.0; |
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27 | pallo.Y = 0.0; |
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28 | pallo.Restitution = 1.0; |
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29 | Add(pallo); |
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30 | |
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31 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
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32 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
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33 | |
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34 | Level.CreateBorders(1.0, false); |
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35 | Level.BackgroundColor = Color.Pink; |
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36 | |
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37 | Camera.ZoomToLevel(); |
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38 | } |
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39 | |
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40 | PhysicsObject LuoMaila( double x, double y ) |
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41 | { |
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42 | PhysicsObject maila = PhysicsObject.CreateStaticObject( 20.0, 100.0 ); |
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43 | maila.Shape = Shapes.Rectangle; |
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44 | maila.X = x; maila.Y = y; |
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45 | maila.Restitution = 1.0; |
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46 | Add( maila ); |
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47 | |
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48 | return maila; |
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49 | } |
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50 | |
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51 | void AloitaPeli() |
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52 | { |
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53 | Vector impulssi = new Vector(500.0, 0.0); |
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54 | pallo.Hit(impulssi); |
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55 | } |
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56 | |
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57 | |
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58 | |
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59 | |
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60 | void AsetaOhjaimet() |
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61 | { |
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62 | Keyboard.Listen( Key.A, ButtonState.Down, LiikutaMailaaYlos, "Pelaaja 1: Liikuta mailaa ylös", maila1 ); |
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63 | Keyboard.Listen( Key.A, ButtonState.Released, PysaytaMaila, null, maila1 ); |
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64 | Keyboard.Listen( Key.Z, ButtonState.Down, LiikutaMailaaAlas, "Pelaaja 1: Liikuta mailaa alas", maila1 ); |
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65 | Keyboard.Listen( Key.Z, ButtonState.Released, PysaytaMaila, null, maila1 ); |
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66 | |
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67 | Keyboard.Listen( Key.Up, ButtonState.Down, LiikutaMailaaYlos, "Pelaaja 2: Liikuta mailaa ylös", maila2 ); |
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68 | Keyboard.Listen( Key.Up, ButtonState.Released, PysaytaMaila, null, maila2 ); |
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69 | Keyboard.Listen( Key.Down, ButtonState.Down, LiikutaMailaaAlas, "Pelaaja 2: Liikuta mailaa alas", maila2 ); |
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70 | Keyboard.Listen( Key.Down, ButtonState.Released, PysaytaMaila, null, maila2 ); |
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71 | |
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72 | Keyboard.Listen( Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet" ); |
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73 | Keyboard.Listen( Key.Escape, ButtonState.Pressed, Exit, "Poistu" ); |
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74 | } |
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75 | |
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76 | void LiikutaMailaaYlos(PhysicsObject maila) |
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77 | { |
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78 | if (maila.Y <= Level.Top) |
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79 | { |
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80 | maila.Velocity = Vector.Zero; |
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81 | return; |
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82 | } |
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83 | |
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84 | Vector nopeus = new Vector(0, 200); |
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85 | maila.Velocity = nopeus; |
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86 | } |
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87 | |
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88 | |
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89 | void LiikutaMailaaAlas( PhysicsObject maila ) |
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90 | { |
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91 | Vector nopeus = new Vector(0, -200); |
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92 | maila.Velocity = nopeus; |
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93 | } |
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94 | |
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95 | void PysaytaMaila( PhysicsObject maila ) |
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96 | { |
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97 | maila.Velocity = Vector.Zero; |
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98 | } |
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99 | } |
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100 | } |
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101 | |
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102 | |
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103 | |
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111 | |
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