1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.ScreenObjects; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | namespace Pong |
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7 | { |
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8 | public class Peli : PhysicsGame |
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9 | { |
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10 | Vector nopeusYlos = new Vector(0, 200); |
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11 | Vector nopeusAlas = new Vector(0, -200); |
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12 | |
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13 | PhysicsObject Pallo; |
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14 | PhysicsObject maila1; |
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15 | PhysicsObject maila2; |
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16 | |
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17 | PhysicsObject vasenReuna; |
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18 | PhysicsObject oikeaReuna; |
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19 | |
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20 | IntMeter pelaajan1Pisteet; |
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21 | IntMeter pelaajan2Pisteet; |
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22 | |
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23 | protected override void Begin() |
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24 | { |
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25 | LuoKentta(); |
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26 | AsetaOhjaimet(); |
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27 | AloitaPeli(); |
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28 | MessageDisplay.TextColor = Color.Green; |
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29 | LisaaLaskurit(); |
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30 | |
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31 | |
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32 | } |
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33 | void LuoKentta() |
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34 | { |
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35 | Pallo = new PhysicsObject(40.0, 40.0); |
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36 | Pallo.Shape = Shapes.Circle; |
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37 | Pallo.X = -200.0; |
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38 | Pallo.Y = 0.0; |
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39 | Pallo.Restitution = 1.0; |
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40 | Add(Pallo); |
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41 | AddCollisionHandler( Pallo, KasittelePallonTormays ); |
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42 | |
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43 | |
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44 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
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45 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
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46 | |
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47 | Level.CreateBorders(1.0, false); |
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48 | Level.BackgroundColor = Color.Black; |
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49 | |
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50 | Camera.ZoomToLevel(); |
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51 | |
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52 | vasenReuna = Level.CreateLeftBorder(); |
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53 | vasenReuna.Restitution = 1.0; |
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54 | vasenReuna.IsVisible = false; |
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55 | oikeaReuna = Level.CreateRightBorder(); |
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56 | oikeaReuna.Restitution = 1.0; |
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57 | oikeaReuna.IsVisible = false; |
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58 | PhysicsObject ylaReuna = Level.CreateTopBorder(); |
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59 | ylaReuna.Restitution = 1.0; |
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60 | ylaReuna.IsVisible = false; |
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61 | PhysicsObject alaReuna = Level.CreateBottomBorder(); |
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62 | alaReuna.Restitution = 1.0; |
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63 | alaReuna.IsVisible = false; |
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64 | |
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65 | |
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66 | |
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67 | Pallo.Restitution = 1.0; |
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68 | } |
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69 | void KasittelePallonTormays( PhysicsObject pallo, PhysicsObject kohde ) |
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70 | { |
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71 | if ( kohde == oikeaReuna ) |
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72 | { |
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73 | pelaajan1Pisteet.Value += 1; |
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74 | } |
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75 | else if ( kohde == vasenReuna ) |
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76 | { |
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77 | pelaajan2Pisteet.Value += 1; |
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78 | } |
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79 | } |
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80 | |
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81 | |
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82 | |
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83 | PhysicsObject LuoMaila(double x, double y) |
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84 | { |
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85 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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86 | maila.Shape = Shapes.Rectangle; |
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87 | maila.X = x; |
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88 | maila.Y = y; |
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89 | maila.Restitution = 1.0; |
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90 | Add(maila); |
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91 | return maila; |
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92 | } |
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93 | void LisaaLaskurit() |
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94 | { |
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95 | pelaajan1Pisteet = LuoPisteLaskuri( Screen.Left + 100.0, Screen.Top - 100.0 ); |
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96 | pelaajan2Pisteet = LuoPisteLaskuri( Screen.Right - 100.0, Screen.Top - 100.0 ); |
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97 | } |
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98 | IntMeter LuoPisteLaskuri( double x, double y ) |
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99 | { |
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100 | IntMeter laskuri = new IntMeter( 0 ); |
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101 | laskuri.MaxValue = 10; |
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102 | ValueDisplay naytto = new ValueDisplay(); |
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103 | naytto.BindTo( laskuri ); |
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104 | naytto.X = x; |
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105 | naytto.Y = y; |
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106 | naytto.ValueColor = Color.White; |
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107 | Add( naytto ); |
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108 | return laskuri; |
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109 | } |
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110 | |
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111 | |
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112 | |
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113 | void AloitaPeli() |
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114 | { |
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115 | Vector impulssi = new Vector( 500.0, 0.0 ); |
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116 | Pallo.Hit( impulssi ); |
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117 | } |
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118 | |
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119 | |
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120 | void AsetaOhjaimet() |
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121 | { |
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122 | Keyboard.Listen(Key.A, ButtonState.Pressed, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos); |
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123 | Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero ); |
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124 | Keyboard.Listen(Key.Z, ButtonState.Pressed, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); |
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125 | Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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126 | |
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127 | Keyboard.Listen(Key.Up, ButtonState.Pressed, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); |
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128 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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129 | Keyboard.Listen(Key.Down, ButtonState.Pressed, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2,nopeusAlas); |
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130 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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131 | |
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132 | ControllerOne.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila1, nopeusYlos); |
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133 | ControllerOne.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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134 | ControllerOne.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila1, nopeusAlas); |
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135 | ControllerOne.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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136 | |
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137 | ControllerTwo.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila2, nopeusYlos); |
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138 | ControllerTwo.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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139 | ControllerTwo.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila2, nopeusAlas); |
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140 | ControllerTwo.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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141 | |
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142 | |
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143 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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144 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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145 | |
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146 | ControllerOne.Listen( Button.Back, ButtonState.Pressed, Exit, "Poistu" ); |
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147 | ControllerTwo.Listen( Button.Back, ButtonState.Pressed, Exit, "Poistu" ); |
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148 | } |
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149 | |
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150 | |
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151 | |
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152 | |
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153 | void AsetaNopeus( PhysicsObject maila, Vector nopeus ) |
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154 | { |
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155 | if ( (nopeus.Y< 0) && (maila.Y < Level.Bottom) ) |
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156 | { |
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157 | maila.Velocity = Vector.Zero; |
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158 | return; |
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159 | } |
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160 | if ( (nopeus.Y > 0) && (maila.Y > Level.Top) ) |
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161 | { |
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162 | maila.Velocity = Vector.Zero; |
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163 | return; |
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164 | } |
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165 | |
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166 | maila.Velocity = nopeus; |
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167 | |
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168 | } |
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169 | } |
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170 | } |
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171 | |
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172 | |
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