1 | using System; |
---|
2 | using Jypeli; |
---|
3 | using Jypeli.ScreenObjects; |
---|
4 | using Jypeli.Assets; |
---|
5 | |
---|
6 | namespace Pong |
---|
7 | { |
---|
8 | public class Peli : PhysicsGame |
---|
9 | { |
---|
10 | PhysicsObject Pallo; |
---|
11 | PhysicsObject maila1; |
---|
12 | PhysicsObject maila2; |
---|
13 | |
---|
14 | |
---|
15 | |
---|
16 | |
---|
17 | |
---|
18 | protected override void Begin() |
---|
19 | { |
---|
20 | LuoKentta(); |
---|
21 | AsetaOhjaimet(); |
---|
22 | Aloitapeli(); |
---|
23 | |
---|
24 | |
---|
25 | |
---|
26 | } |
---|
27 | void LuoKentta() |
---|
28 | { |
---|
29 | Pallo = new PhysicsObject(40.0, 40.0); |
---|
30 | Pallo.Shape = Shapes.Circle; |
---|
31 | Pallo.X = -200.0; |
---|
32 | Pallo.Y = 0.0; |
---|
33 | Pallo.Restitution = 1.0; |
---|
34 | Add(Pallo); |
---|
35 | |
---|
36 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
---|
37 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
---|
38 | |
---|
39 | Level.CreateBorders(1.0, false); |
---|
40 | Level.BackgroundColor = Color.Black; |
---|
41 | |
---|
42 | Camera.ZoomToLevel(); |
---|
43 | |
---|
44 | |
---|
45 | Level.CreateBorders(); |
---|
46 | Pallo.Restitution = 1.0; |
---|
47 | } |
---|
48 | void Aloitapeli() |
---|
49 | { |
---|
50 | Vector impulssi = new Vector(500.0, 0.0); |
---|
51 | Pallo.Hit(impulssi); |
---|
52 | } |
---|
53 | |
---|
54 | |
---|
55 | PhysicsObject LuoMaila(double x, double y) |
---|
56 | { |
---|
57 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
---|
58 | maila.Shape = Shapes.Rectangle; |
---|
59 | maila.X = x; |
---|
60 | maila.Y = y; |
---|
61 | maila.Restitution = 1.0; |
---|
62 | Add(maila); |
---|
63 | return maila; |
---|
64 | } |
---|
65 | void AsetaOhjaimet() |
---|
66 | { |
---|
67 | Keyboard.Listen(Key.A, ButtonState.Pressed, LiikutaMailaaYlos, "Pelaaja 1: Liikuta mailaa ylös", maila1); |
---|
68 | Keyboard.Listen(Key.A, ButtonState.Released, PysaytaMaila, null, maila1); |
---|
69 | Keyboard.Listen( Key.Z, ButtonState.Pressed, LiikutaMailaaAlas, "Pelaaja 1: Liikuta mailaa alas", maila1 ); |
---|
70 | Keyboard.Listen( Key.Z, ButtonState.Released, PysaytaMaila, null, maila1 ); |
---|
71 | |
---|
72 | Keyboard.Listen( Key.Up, ButtonState.Pressed, LiikutaMailaaYlos, "Pelaaja 2: Liikuta mailaa ylös", maila2 ); |
---|
73 | Keyboard.Listen( Key.Up, ButtonState.Released, PysaytaMaila, null, maila2 ); |
---|
74 | Keyboard.Listen( Key.Down, ButtonState.Pressed, LiikutaMailaaAlas, "Pelaaja 2: Liikuta mailaa alas", maila2 ); |
---|
75 | Keyboard.Listen( Key.Down, ButtonState.Released, PysaytaMaila, null, maila2 ); |
---|
76 | |
---|
77 | |
---|
78 | Keyboard.Listen( Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet" ); |
---|
79 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
---|
80 | } |
---|
81 | |
---|
82 | void LiikutaMailaaYös( PhysicsObject maila ) |
---|
83 | { |
---|
84 | Vector nopeus = new Vector(0, 200); |
---|
85 | maila.Velocity = nopeus; |
---|
86 | } |
---|
87 | |
---|
88 | |
---|
89 | } |
---|
90 | } |
---|
91 | } |
---|