source: 2009/renne_l/Tasohyppely1/Content/Content.contentproj @ 460

Revision 286, 3.9 KB checked in by rejulein, 14 years ago (diff)

Zombi tasohyppely

Line 
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
2  <PropertyGroup>
3    <ProjectGuid>af9795f3-051d-420b-a00a-61ea080e7019</ProjectGuid>
4    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
5    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
6    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
7    <OutputType>Library</OutputType>
8    <AppDesignerFolder>Properties</AppDesignerFolder>
9    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
10    <XnaFrameworkVersion>v3.1</XnaFrameworkVersion>
11    <PlatformTarget>x86</PlatformTarget>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13  </PropertyGroup>
14  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
15    <XnaPlatform>Windows</XnaPlatform>
16  </PropertyGroup>
17  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
18    <XnaPlatform>Windows</XnaPlatform>
19  </PropertyGroup>
20 <ItemGroup>
21    <Compile Include="norsu.png">
22      <Name>norsu</Name>
23      <Importer>TextureImporter</Importer>
24      <Processor>TextureProcessor</Processor>
25    </Compile>
26  </ItemGroup>
27  <ItemGroup>
28    <Compile Include="tahti.png">
29      <Name>tahti</Name>
30      <Importer>TextureImporter</Importer>
31      <Processor>TextureProcessor</Processor>
32    </Compile>
33  </ItemGroup>
34  <ItemGroup>
35    <Compile Include="vihollinen.png">
36      <Name>vihollinen</Name>
37      <Importer>TextureImporter</Importer>
38      <Processor>TextureProcessor</Processor>
39    </Compile>
40  </ItemGroup>
41  <ItemGroup>
42    <Compile Include="sounds\hyppays.wav">
43      <Name>hyppays</Name>
44      <Importer>WavImporter</Importer>
45      <Processor>SoundEffectProcessor</Processor>
46    </Compile>
47    <Compile Include="sounds\kerays.wav">
48      <Name>kerays</Name>
49      <Importer>WavImporter</Importer>
50      <Processor>SoundEffectProcessor</Processor>
51    </Compile>
52    <Compile Include="sounds\maali.wav">
53      <Name>maali</Name>
54      <Importer>WavImporter</Importer>
55      <Processor>SoundEffectProcessor</Processor>
56    </Compile>
57    <Compile Include="sounds\tormays.wav">
58      <Name>tormays</Name>
59      <Importer>WavImporter</Importer>
60      <Processor>SoundEffectProcessor</Processor>
61    </Compile>
62    <Compile Include="sounds\tuuppaus.wav">
63      <Name>tuuppaus</Name>
64      <Importer>WavImporter</Importer>
65      <Processor>SoundEffectProcessor</Processor>
66    </Compile>
67  </ItemGroup>
68  <ItemGroup>
69    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
70    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
71    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
72    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
73    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
74    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d" />
75  </ItemGroup>
76  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
77  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
78       Other similar extension points exist, see Microsoft.Common.targets.
79  <Target Name="BeforeBuild">
80  </Target>
81  <Target Name="AfterBuild">
82  </Target>
83  -->
84</Project>
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